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Bandits Week One B41 Light Spawn Fix

Light Load Week One: Simple Spawn Fix

A lightweight tweak for Bandits Week One (Build 41) that makes spawning behave better and puts less strain on your PC.

What it does:

  • Stops NPC populations from spiraling out of control
  • Keeps the world feeling more populated nearby, without wasting resources far away
  • Prevents zombies from instantly spawning in huge clumps right next to you when entering buildings
  • Smoothly reintroduces zombies over time instead of dumping them all at once

    NPC changes:
  • NPC population now reacts to what actually happens in your game
  • Fewer "infinite replacements" when NPCs die
  • Local areas lose population as people die there
  • The world gradually empties out based on your actions, not just a timer
  • Small tweaks to NPC behavior/path-finding so that they survive a little bit longer, react more intelligently to danger and continue to behave normally even if they live much longer than expected

    Why use it:
  • Feels more natural
  • Less immersion-breaking spawn behavior
  • Better performance in longer sessions
  • Still keeps intended population levels-- just handled more cleanly

    Notes:
  • Designed for Build 41 (re-uploaded Bandits Week One)
  • Recommended (but not required):
  • -> Disable "Final Solution event"
  • -> Disable "Start with a babe" (this one is STRONGLY Recommended)

    If you want to skip ahead to when things actually start happening:
  • Press 8 -> step forward day-by-day (to EARLY part of outbreak)
  • Press 9 -> jump to MIDDLE of outbreak

    If you have a very large home base or want to switch to a new base location (so NPC civilians don't spawn there):
  • Press 7 -> Sets current building as "home base" so that NPC civilians that are already there will de-spawn and no new NPC civilians spawn there in the future (might need to press it several times in a row to ensure ALL NPCs there de-spawn)

    Workshop ID: 3704132471
    Mod ID: lightLoadWeekOne

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