Light Load Week One: Simple Spawn Fix
A lightweight tweak for Bandits Week One (Build 41) that makes spawning behave better and puts less strain on your PC.
What it does:
- Stops NPC populations from spiraling out of control
- Keeps the world feeling more populated nearby, without wasting resources far away
- Prevents zombies from instantly spawning in huge clumps right next to you when entering buildings
- Smoothly reintroduces zombies over time instead of dumping them all at once
NPC changes: - NPC population now reacts to what actually happens in your game
- Fewer "infinite replacements" when NPCs die
- Local areas lose population as people die there
- The world gradually empties out based on your actions, not just a timer
- Small tweaks to NPC behavior/path-finding so that they survive a little bit longer, react more intelligently to danger and continue to behave normally even if they live much longer than expected
Why use it: - Feels more natural
- Less immersion-breaking spawn behavior
- Better performance in longer sessions
- Still keeps intended population levels-- just handled more cleanly
Notes: - Designed for Build 41 (re-uploaded Bandits Week One)
- Recommended (but not required):
- -> Disable "Final Solution event"
- -> Disable "Start with a babe" (this one is STRONGLY Recommended)
If you want to skip ahead to when things actually start happening: - Press 8 -> step forward day-by-day (to EARLY part of outbreak)
- Press 9 -> jump to MIDDLE of outbreak
If you have a very large home base or want to switch to a new base location (so NPC civilians don't spawn there): - Press 7 -> Sets current building as "home base" so that NPC civilians that are already there will de-spawn and no new NPC civilians spawn there in the future (might need to press it several times in a row to ensure ALL NPCs there de-spawn)
Workshop ID: 3704132471
Mod ID: lightLoadWeekOne