Bigger Gravships (and other Odyssey spaceship re
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Configurable Gravship Size.
Options for changing support, support range, support count, thruster range, chemfuel tank size, and a few other Odyssey grav-ship settings.
Can also be used to make them smaller if you really want to challenge yourself.
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Known Issues
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Large Ships and Landing
There should not be any issues. Checked with Ludeon as well. quote: "it WILL make space [for the ship]" - Sam.
If you get issues anyway I’d suggest not making long train-shaped ship since this seems this has caused issues for people in the past.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fimgur.com%2Fa%2Fe5CM5f1]I've built abominations 160x170 with no issues[/url][imgur.com] but I suspect some implementations of [b]modded maps/buildings[/b] might prevent Odyssey's "cut-away" fallback from cleaning up the map enough to let the giant ships land.
Other mods aside mods, [b]extremely[/b] large ships might cause quest locations issues due to simply not having enough space to fit key objectives, or cutting open the walls on ancient dangers. Especially if using small map-sizes.
Finally the landing/take-off animation might fail if you don't have enough VRAM. Only the longest dimension matters here. A 30x200 tile ship will likely be as expensive as a 200x200.
Other issues
This mod edits properties in rimworld, it doesn't modify the game's logic. If you get issues even with fairly mundane ship sizes then the issue is very unlikely to be related to this mod.
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Mod Discord
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