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Professor Rosen's CE Patches

Rosen-CEPatches This is my personal set of patches. Feel free to use them yourself and/or delete what you don't like. The patches only activate if you have the relevant mods/mod overlaps. Purpose I play with Generic Ammo Experience, which improves the generic ammo settings in CE and also debloats many of the crafting tables by removing redundant items when multiple mods are installed. [list] [*] I don't agree with all the debloat changes, but most of them are good. [list] [*] We can just restore removed items if I really feel that attached. [*] The debloat can cause red errors with style mods. [list] [*] These errors are normally harmless and almost always occur when trying to define a weapon style on a weapon that no longer exists. [/list] [/list] [*] I like using generic names for weapons and ammo. [list] [*] "This rifle fires 5.56mm NATO rounds. Reliable. Efficient. Light. Easy to use. We highly recommend you invest in producing them for self-defense. Naturally, we're more than happy to trade you any steel, chemfuel, and components you might need to help you jumpstart production. Any questions?" [*] "The heck's a nayto?" [*] "We think it's a kind of extinct vegetable. Not sure why the ammo is named after it." [/list] [*] I don't need 50 different assualt rifles. I do, however, love having 50 styles for assault rifles. I like bloating my graphics, but not my crafting table menu. [/list] Done Patches [list] [*] capes [list] [*] CE Capes reverted to have same stats as duster, as opposed to having the same armor as a parka but insulation of duster. [/list] [*] cold_tactical [list] [*] removes styles for weapons removed by generic ammo experience and CE [/list] [*] CE Attachments [list] [*] Generic names to match Generic Ammo Experience [/list] [*] VWE [list] [*] Restores lsmg and smg removed by generic ammo experience [*] Rename service rifle; [list] [*] I like rimsenal's name better of [i]militia rifle[/i] better as it better describes the AK's role throughout history. [*] Service rifle implies a higher caliber battle rifle [/list] [/list] [*] Hideous Destructor 4.26mm [list] [*] Rename weapons to [i]caseless X[/i] [*] change sounds to Shot_AssaultRifle and Shot_Minigun [/list] [*] Hideous Destructor 7.62mm [list] [*] Rename weapons [*] Might switch sounds to CE BattleRifle sounds. [/list] [*] Military Surplus Style [list] [*] switch jumpsuit style target to VAPPE [*] generic ammo experience removes CE's jumpsuit if VAPPE is installed to reduce overlap [/list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=849231601]Rimsenal AVP[/url] [list] [*] Switch AVP battle rifle to .277 Fury [*] remove compound bow, marksman rifle, AM Rifle, most charge weapons (they are redunant with VWE) [*] Removed Apparel_ProtectiveHelmet and Apparel_ProtectiveGear because they are the only graphics in the mod I don't like and their role is covered by a different patch. [/list] [*] Rimsenal - Spacers [list] [*] Change battle rifle's sound to Rimsenal AVP's. [/list] [*] Tactical Nonnonsense [list] [*] Removed SMG, AK+Flame, since AR+Flame and VWE SMG cover their roles. [*] Renamed kept weapons [/list] [*] Vacslipsuit [list] [*] reduced Insulation_Heat, Insulation_Cold and VacuumResistance to be weaker than standard vacsuit. [/list] [*] Odysseus Vacsuit [list] [*] reduced VacuumResistance of hemlet to be in line with VGE changes. [*] reduced MoveSpeed penalty to -0.1 to greatly increase the mobility of the wearer. [list] [*] Makes the suit more viable for it's designed role [*] Very rare to see move penalties on items in CE, usually indirectly done with carry weight. [/list] [/list] [*] CE+ Extras #1 [list] [*] Kept AUG, renamed. [*] Kept HCAR. [*] Removed other three guns. [/list] [*] Gun Variety - 23mm double barrel [list] [*] Kept generic name. [/list] [*] Biotech [list] [*] Scyther changed to 1 bandwidth [/list] [/list]