Rosen-CEPatches
This is my personal set of patches. Feel free to use them yourself and/or delete what you don't like. The patches only activate if you have the relevant mods/mod overlaps.
Purpose
I play with Generic Ammo Experience, which improves the generic ammo settings in CE and also debloats many of the crafting tables by removing redundant items when multiple mods are installed.
- I don't agree with all the debloat changes, but most of them are good.
[list]
- We can just restore removed items if I really feel that attached.
- The debloat can cause red errors with style mods.
[list]
- These errors are normally harmless and almost always occur when trying to define a weapon style on a weapon that no longer exists.
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[*] I like using generic names for weapons and ammo.
- "This rifle fires 5.56mm NATO rounds. Reliable. Efficient. Light. Easy to use. We highly recommend you invest in producing them for self-defense. Naturally, we're more than happy to trade you any steel, chemfuel, and components you might need to help you jumpstart production. Any questions?"
- "The heck's a nayto?"
- "We think it's a kind of extinct vegetable. Not sure why the ammo is named after it."
[*] I don't need 50 different assualt rifles. I do, however, love having 50 styles for assault rifles. I like bloating my graphics, but not my crafting table menu.
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Done Patches
- capes
[list]
- CE Capes reverted to have same stats as duster, as opposed to having the same armor as a parka but insulation of duster.
[*] cold_tactical
- removes styles for weapons removed by generic ammo experience and CE
[*] CE Attachments
- Generic names to match Generic Ammo Experience
[*] VWE
- Restores lsmg and smg removed by generic ammo experience
- Rename service rifle;
[list]
- I like rimsenal's name better of militia rifle better as it better describes the AK's role throughout history.
- Service rifle implies a higher caliber battle rifle
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[*] Hideous Destructor 4.26mm
- Rename weapons to caseless X
- change sounds to Shot_AssaultRifle and Shot_Minigun
[*] Hideous Destructor 7.62mm
- Rename weapons
- Might switch sounds to CE BattleRifle sounds.
[*] Military Surplus Style
- switch jumpsuit style target to VAPPE
- generic ammo experience removes CE's jumpsuit if VAPPE is installed to reduce overlap
[*] Rimsenal AVP
- Switch AVP battle rifle to .277 Fury
- remove compound bow, marksman rifle, AM Rifle, most charge weapons (they are redunant with VWE)
- Removed Apparel_ProtectiveHelmet and Apparel_ProtectiveGear because they are the only graphics in the mod I don't like and their role is covered by a different patch.
[*] Rimsenal - Spacers
- Change battle rifle's sound to Rimsenal AVP's.
[*] Tactical Nonnonsense
- Removed SMG, AK+Flame, since AR+Flame and VWE SMG cover their roles.
- Renamed kept weapons
[*] Vacslipsuit
- reduced Insulation_Heat, Insulation_Cold and VacuumResistance to be weaker than standard vacsuit.
[*] Odysseus Vacsuit
- reduced VacuumResistance of hemlet to be in line with VGE changes.
- reduced MoveSpeed penalty to -0.1 to greatly increase the mobility of the wearer.
[list]
- Makes the suit more viable for it's designed role
- Very rare to see move penalties on items in CE, usually indirectly done with carry weight.
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[*] CE+ Extras #1
- Kept AUG, renamed.
- Kept HCAR.
- Removed other three guns.
[*] Gun Variety - 23mm double barrel
- Kept generic name.
[*] Biotech
- Scyther changed to 1 bandwidth
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