Professor Rosen's CE Patches
Rosen-CEPatches
This is my personal set of patches. Feel free to use them yourself and/or delete what you don't like. The patches only activate if you have the relevant mods/mod overlaps.
Purpose
I play with Generic Ammo Experience, which improves the generic ammo settings in CE and also debloats many of the crafting tables by removing redundant items when multiple mods are installed.
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[*] I don't agree with all the debloat changes, but most of them are good.
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[*] We can just restore removed items if I really feel that attached.
[*] The debloat can cause red errors with style mods.
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[*] These errors are normally harmless and almost always occur when trying to define a weapon style on a weapon that no longer exists.
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[*] I like using generic names for weapons and ammo.
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[*] "This rifle fires 5.56mm NATO rounds. Reliable. Efficient. Light. Easy to use. We highly recommend you invest in producing them for self-defense. Naturally, we're more than happy to trade you any steel, chemfuel, and components you might need to help you jumpstart production. Any questions?"
[*] "The heck's a nayto?"
[*] "We think it's a kind of extinct vegetable. Not sure why the ammo is named after it."
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[*] I don't need 50 different assualt rifles. I do, however, love having 50 styles for assault rifles. I like bloating my graphics, but not my crafting table menu.
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Done Patches
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[*] capes
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[*] CE Capes reverted to have same stats as duster, as opposed to having the same armor as a parka but insulation of duster.
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[*] cold_tactical
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[*] removes styles for weapons removed by generic ammo experience and CE
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[*] CE Attachments
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[*] Generic names to match Generic Ammo Experience
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[*] VWE
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[*] Restores lsmg and smg removed by generic ammo experience
[*] Rename service rifle;
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[*] I like rimsenal's name better of [i]militia rifle[/i] better as it better describes the AK's role throughout history.
[*] Service rifle implies a higher caliber battle rifle
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[*] Hideous Destructor 4.26mm
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[*] Rename weapons to [i]caseless X[/i]
[*] change sounds to Shot_AssaultRifle and Shot_Minigun
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[*] Hideous Destructor 7.62mm
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[*] Rename weapons
[*] Might switch sounds to CE BattleRifle sounds.
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[*] Military Surplus Style
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[*] switch jumpsuit style target to VAPPE
[*] generic ammo experience removes CE's jumpsuit if VAPPE is installed to reduce overlap
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[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=849231601]Rimsenal AVP[/url]
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[*] Switch AVP battle rifle to .277 Fury
[*] remove compound bow, marksman rifle, AM Rifle, most charge weapons (they are redunant with VWE)
[*] Removed Apparel_ProtectiveHelmet and Apparel_ProtectiveGear because they are the only graphics in the mod I don't like and their role is covered by a different patch.
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[*] Rimsenal - Spacers
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[*] Change battle rifle's sound to Rimsenal AVP's.
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[*] Tactical Nonnonsense
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[*] Removed SMG, AK+Flame, since AR+Flame and VWE SMG cover their roles.
[*] Renamed kept weapons
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[*] Vacslipsuit
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[*] reduced Insulation_Heat, Insulation_Cold and VacuumResistance to be weaker than standard vacsuit.
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[*] Odysseus Vacsuit
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[*] reduced VacuumResistance of hemlet to be in line with VGE changes.
[*] reduced MoveSpeed penalty to -0.1 to greatly increase the mobility of the wearer.
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[*] Makes the suit more viable for it's designed role
[*] Very rare to see move penalties on items in CE, usually indirectly done with carry weight.
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[*] CE+ Extras #1
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[*] Kept AUG, renamed.
[*] Kept HCAR.
[*] Removed other three guns.
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[*] Gun Variety - 23mm double barrel
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[*] Kept generic name.
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[*] Biotech
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[*] Scyther changed to 1 bandwidth
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