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Professor Rosen's CE Patches

Rosen-CEPatches

This is my personal set of patches. Feel free to use them yourself and/or delete what you don't like. The patches only activate if you have the relevant mods/mod overlaps.

Purpose

I play with Generic Ammo Experience, which improves the generic ammo settings in CE and also debloats many of the crafting tables by removing redundant items when multiple mods are installed.

  • I don't agree with all the debloat changes, but most of them are good.
    [list]
  • We can just restore removed items if I really feel that attached.
  • The debloat can cause red errors with style mods.
    [list]
  • These errors are normally harmless and almost always occur when trying to define a weapon style on a weapon that no longer exists.

[/list]

[*] I like using generic names for weapons and ammo.

  • "This rifle fires 5.56mm NATO rounds. Reliable. Efficient. Light. Easy to use. We highly recommend you invest in producing them for self-defense. Naturally, we're more than happy to trade you any steel, chemfuel, and components you might need to help you jumpstart production. Any questions?"
  • "The heck's a nayto?"
  • "We think it's a kind of extinct vegetable. Not sure why the ammo is named after it."

[*] I don't need 50 different assualt rifles. I do, however, love having 50 styles for assault rifles. I like bloating my graphics, but not my crafting table menu.

[/list]

Done Patches

  • capes
    [list]
  • CE Capes reverted to have same stats as duster, as opposed to having the same armor as a parka but insulation of duster.

[*] cold_tactical

  • removes styles for weapons removed by generic ammo experience and CE

[*] CE Attachments

  • Generic names to match Generic Ammo Experience

[*] VWE

  • Restores lsmg and smg removed by generic ammo experience
  • Rename service rifle;
    [list]
  • I like rimsenal's name better of militia rifle better as it better describes the AK's role throughout history.
  • Service rifle implies a higher caliber battle rifle

[/list]

[*] Hideous Destructor 4.26mm

  • Rename weapons to caseless X
  • change sounds to Shot_AssaultRifle and Shot_Minigun

[*] Hideous Destructor 7.62mm

  • Rename weapons
  • Might switch sounds to CE BattleRifle sounds.

[*] Military Surplus Style

  • switch jumpsuit style target to VAPPE
  • generic ammo experience removes CE's jumpsuit if VAPPE is installed to reduce overlap

[*] Rimsenal AVP

  • Switch AVP battle rifle to .277 Fury
  • remove compound bow, marksman rifle, AM Rifle, most charge weapons (they are redunant with VWE)
  • Removed Apparel_ProtectiveHelmet and Apparel_ProtectiveGear because they are the only graphics in the mod I don't like and their role is covered by a different patch.

[*] Rimsenal - Spacers

  • Change battle rifle's sound to Rimsenal AVP's.

[*] Tactical Nonnonsense

  • Removed SMG, AK+Flame, since AR+Flame and VWE SMG cover their roles.
  • Renamed kept weapons

[*] Vacslipsuit

  • reduced Insulation_Heat, Insulation_Cold and VacuumResistance to be weaker than standard vacsuit.

[*] Odysseus Vacsuit

  • reduced VacuumResistance of hemlet to be in line with VGE changes.
  • reduced MoveSpeed penalty to -0.1 to greatly increase the mobility of the wearer.
    [list]
  • Makes the suit more viable for it's designed role
  • Very rare to see move penalties on items in CE, usually indirectly done with carry weight.

[/list]

[*] CE+ Extras #1

  • Kept AUG, renamed.
  • Kept HCAR.
  • Removed other three guns.

[*] Gun Variety - 23mm double barrel

  • Kept generic name.

[*] Biotech

  • Scyther changed to 1 bandwidth

[/list]

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