[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Announcement.png[/img]
[b]v1.0.14[/b]
[Feat]
- Integrate Sims trait daredevil adrenaline into Rimpsyche adrenaline system.
For more information, refer to the update log
If you'd like to see integration with specific mods, please let me know in the "Mod Integration Request"
For any bugs you encounter, report them in the "Bug report" discussion.
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Features.png[/img]
[list]
[*] Personality influences pawn stats, behaviors, and reactions
[*] Adds new gameplay mechanics
[*] Performance-friendly implementation
[*] Settings to cherry pick contents
[/list]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Introduction.png[/img]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Behavior.png[/img]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Reaction.png[/img]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/NewMechanics.png[/img]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Flavors.png[/img]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Balance.png[/img]
Personality Core integrates with traits, allowing them to directly influence a pawn’s personality.
Since the Disposition module makes personality affect behavior, the combined effect of a trait's bonus and its personality adjustment can sometimes over-amplify the same behavior.
To prevent this, the Disposition module balances the effects of traits that adjust personality. This ensures the gameplay remains balanced, while still allowing them to feel meaningful and impactful.
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/PerformanceReport.png[/img]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Report1.png[/img]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Report2.png[/img]
Note
If you find any mistakes or inconsistencies in the report, do let me know so I can report the correct profile. Also, if your own profiling is significantly off, please inform me so I can find what's causing the issue.
Note2
Rimpsyche makes use of prepatcher if you have it in your modlist to make psyche lookup faster. Since Disposition has to lookup psyche value frequently, it can improve Rimpsyche and Disposition's performance. I highly recommend it.
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/FAQ.png[/img]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/DLC.png[/img]
All DLC-related thoughts are tagged for the Individual Thought feature, and stats (esp. from Ideology) are fully integrated.
Currently, Disposition has limited DLC support. This is mainly because I've only used Biotech and Odyssey and only just got my hands on other DLCs recently and am still not familiar with the full content of them.
If you think certain aspects of DLCs (especially Royalty or Ideology) would benefit from integration, do recommend it, and I’ll see what I can do.
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Compatibility.png[/img]
You can find the list of integrated mods or request mod integration [url=https://steamcommunity.com/workshop/filedetails/discussion/3578212339/591783706468154324/][b]here[/b][/url].
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/Translations.png[/img]
[list]
[*] English: Main mod
[*] Korean: Main mod
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3578546813]Chinese[/url]
[*] Russian: Main mod by CreeeesP
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3660057152]Russian(option 2)[/url]
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3582548088]Spanish[/url]
[/list]
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Suggestions.png[/img]
I'm open to feature suggestions. If an idea is reasonable and doesn’t cause significant performance overhead, I’ll consider adding it.
However, please understand that performance comes first. I’d rather avoid adding a cool but niche feature that hurts performance than have people asking for a patch to remove it later.
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/Credits.png[/img]
[list]
[*] Psychology mod for inspiration and the starting point of this mod.
[*] Figma for mod page design
[*] ChatGPT and Gemini for help with design management, transpiler patching, refining icon images and English grammar proofreading.
[/list]
A note on the use of AI
I am not vibe coding. I am not asking AI to make mods. I know the code I use, and I make the mods myself.
I used AI for English (not a native English speaker), doing boring and time consuming stuff like turning my notes into well indented data or writing repetitive base code. And also turning my attempt at art into something more presentable. (Example below)
[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche_Disposition/refs/heads/main/WorkshopFiles/ModPage/UseOfAI.png[/img]
I’m including generative models as a credit because I don't like how normalized the unacknowledged use of AI has become, not because I relied on it to make my mod. I believe if you used AI as a tool, it should be mentioned.
The source code of this mod is available on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjagerguy36%2FRimpsyche_Disposition]Github[/url][github.com]
Go to the documentation google sheet [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1ytHym94kgx3xUrfnfQne9at1tVXu-EqIXwlaSpmAumo%2F][b]here[/b][/url][docs.google.com] to see more detailed information of how each personality affect gameplay, as well as trait and stat adjustment. Individual thought tags are also available.