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Rimpsyche - Personality Core

[img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/1.Announcement.png[/img] [b]Version 1.0.35[/b] [Feat] - Pawns need to have opinion lower than -25 to ignore conversation attempt - Talking isn't everything Integration [Fix] - Adjust negative interaction calculation to bring the range into the designed range - Adjust NegativeInteractionChanceFactor See detailed patch note in the update log. Older versions are available on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjagerguy36%2FRimpsyche%2Freleases]Github[/url][github.com] Rimpsyche supports Prepatcher. Use prepatcher to make Rimpsyche even more performance friendly. If you'd like to see integrations with specific mods, please let me know in the "Mod Integration Request" discussion. For any bugs you encounter, report them in the "Bug Report" discussion. [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/2.Features.png[/img] [list] [*] Personality-Driven Conversations [*] Seamless Trait Integration [*] Dynamic Personality [*] Modular design without bloat [*] No hediff/ticking/scanning. Performance-friendly [/list] [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/3.Introduction.png[/img] RimPsyche introduces a personality system to RimWorld. Heavily inspired by the beloved [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2016263135]Psychology[/url][/b] mod, it offers a modern and performant way to give each pawn a unique personality, making their interactions feel more individual and impactful. Pawns will form opinions of others based on these personalities, transforming RimWorld's social relations from simple compatibility checks into something more story-driven. [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/4.Content.png[/img] [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/Performance.png[/img] [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/5.Modules.png[/img] RimPsyche is designed to be modular, letting you pick only the features you want. This modular approach also significantly helps with compatibility. [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3578212339]RimPsyche Disposition[/url]: Changes pawn behavior and reactions based on their personality. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3627304156]RimPsyche Sexuality[/url]: Uses a Kinsey-scale inspired sexuality and sex drive to change romance dynamics. [*] RimPsyche Relationship: Changes pawn romance and relationship to make them develop gradually. (In development.) [*] RimPsyche Interests: Expand pawn interests and interactions. (Planned) [/list] [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/6.SaveGame.png[/img] You can add this mod to an existing save. Pawns will be given random personalities upon loading. [b]Do not remove[/b] this mod from an existing save, as it will break your game. [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/7.Compatibility.png[/img] You can find the list of integrated mods or request mod integration [url=https://steamcommunity.com/workshop/filedetails/discussion/3535112473/600784815203286480/][b]here[/b][/url]. [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/Translations.png[/img] [list] [*] English: Main mod [*] Korean: Main mod [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3536621016]Chinese[/url] [*] Russian(option 1): Main mod by CreeeesP [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3540323955]Russian(option 2)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3660057152]Russian(option 3)[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3541009729]Spanish Latin[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3580204432]French[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3587896490]Thai[/url] [/list] [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/LLM_Support.png[/img] Rimpsyche doesn't have any direct LLM integration. However, if you want to feed RimPsyche personality into mods that utilize LLM like [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3551203752]Rimtalk[/url], you can follow the following steps to get Rimpsyche personality easily. [list] [*] In game option, turn on the Development mode. You'll see icons appear on top of your screen. [*] Open debug action menu (the third icon) [*] Search for "personality". You'll see options with _LLM mark. You can choose whichever option you want. [*] There will be "T: {Your chosen option}" text following your mouse. Click the pawn you want to get the personality of. It will log their personality. [*] To check, open the debug log (the first icon) [*] At the very bottom you should see: "RimPsyche info for pawn ~~~" [*] Click it. The personality is logged there. You can copy it to feed it to LLM. [/list] [img]https://raw.githubusercontent.com/jagerguy36/Rimpsyche/refs/heads/main/Images/ModPage/8.Credits.png[/img] [list] [*] Psychology mod for inspiration and the starting point of this mod. [*] People from the Official RimWorld discord server for helping out with translation. [*] TemplarSpartan for Hauts' Added Traits integration [*] Figma and WordClouds for mod page design. [*] ChatGPT and Gemini for help with UI and Transpiler patch. Also English grammar check and proofreading. (Just adding this here because this seems to confuse people. I'm not vibe coding. I'm not asking AI to make mods. I know the codes I use and I make the mods myself. I used AI for boring and tedious stuff like finding appropriate margin in UI and stuff. I put it up as a credit because I don't like how casual the use of AI is becoming and people just normalize using it as a tool without mentioning. I believe if you used AI as a tool, no matter how insignificant you think it is, you should let it be known.) [/list] The source code is available on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fjagerguy36%2FRimpsyche%2Ftree%2Fmain]Github[/url][github.com].