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[GTG]Legendary Orbital Trader

This mod introduces a factionless orbital trader with a highly specialized profile. The trader deals exclusively in Legendary weapons, armor, and structures, as well as high-market-value textiles and resources raw, though at prices higher than market standard. While maintaining massive silver reserves and an exhaustive purchase range to accept nearly all types of goods, the mod also provides customizable settings. These include a slider to control spawn weight and a toggle to determine whether the trader can be contacted via the Odyssey DLC’s Traders Guild. [b]Supported Languages:[/b] English , ChineseSimplified (简体中文) , ChineseTraditional (繁體中文) , French (Français) , German (Deutsch) , Japanese (日本語) , Korean (한국어) , Russian (Русский) [hr] [img]https://i.imgur.com/xywGoF6.png[/img] [img]https://i.imgur.com/q9kqCZd.png[/img] [img]https://i.imgur.com/pC8r0D9.png[/img] [img]https://i.imgur.com/xzPfQfE.png[/img] [img]https://i.imgur.com/OUu0YFU.gif[/img] Feedback & Visibility If this trader finally helped you cash out your overflowing mountain of human leather hats, please consider leaving a "Like" 👍. Steam's algorithm can be brutal to new mods. Your rating is the only way to help other colonies discover this ultimate endgame wealth sink and luxury black market! [hr] FAQ Q: Will the sheer volume of goods cause lag during trading? A: No. The mod has undergone a core refactor to significantly reduce CPU overhead. Even in heavy load orders with hundreds of mods, our optimized algorithms prevent UI latency and startup hangs. Q: What happens if items from other mods are unstable? A: The system features a built-in "Self-Healing" mechanism. It automatically identifies and isolates potentially problematic items, permanently pruning them from the lot. Meanwhile, it generates safe alternatives to fill the stock, ensuring your trading flow remains uninterrupted. Q: Is it compatible with other mods? A: It offers maximum compatibility. Using dynamic scanning technology, the system automatically detects and stocks weapons, armor, and buildings added by other mods. Q: What are the differences between [GTG]Legendary Orbital Trader, [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3431977984][GTG]Massive Orbital Trader[/url][/b][/u], and [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961168731]GTG Orbital Traders[/url][/b][/u]? [GTG]Legendary Orbital Trader: Focused exclusively on top-tier luxury goods. Every item is of Legendary quality, with silver reserves reaching up to 10 million. [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3431977984][GTG]Massive Orbital Trader[/url][/b][/u]: A massive raw material wholesaler with silver reserves exceeding 10 million. [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2961168731]GTG Orbital Traders[/url][/b][/u]: A general-purpose trader selling almost all categories of goods, though less specialized than the other two variants. Q: How do I manage intercepted faulty items? A: Via the Mod Settings panel. You can view the details of all intercepted items and clear the list. [hr] Protect Your Legacy If you would prefer not to have those tribal savages and reckless pirates defiling your [b]golden floors[/b], wrinkling your exquisite [b]thrumbofur armchairs[/b], or staining your [b]Legendary gear[/b] with unsightly blood—perhaps it is time to outsource your security. Consider my other specialized solution: [u][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3675452902]Mech Aid For Me[/url][/b][/u] [i]A lightweight mod that allows you to purchase mechanoid military aid directly from allied factions using Silver, while introducing a comprehensive Mechanoid Encyclopedia.[/i] Because your pawns should be busy admiring the legendary golden sculpture, not scrubbing viscera out of the carpets. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3675452902][img]https://i.imgur.com/yaEabmQ.png[/img][/url] [hr] Why was [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b] suddenly released, and why is it now a dependency for other trader-related mods? As the number of trader mods I release grows and their features become more complex, maintaining each one independently has become increasingly difficult, and there is a lot of redundant code across these mods. Therefore, I have released this core framework to consolidate advanced technical features into a single, efficient module for easier maintenance and future updates. Why do some mods still function without the core for now? You might notice that some existing trader mods still function even if the framework is not enabled, despite warnings about missing dependencies in the mod list. This is because GTG Trader Core is currently in a transitional deployment phase. Older versions of individual trader mods still contain their own localized legacy code, allowing them to run independently for the time being. However, all future mod releases will strictly require [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b]. Please note that while older mods will continue to function, you will not be able to benefit from the centralized performance optimizations and stability improvements in the future without this framework. During future major version transitions (such as RimWorld updating to version 1.7), I will remove all independent code from sub-mods to eliminate redundancy. At that point, [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b] will become a mandatory requirement for all GTG orbital trader mods to function properly. [b]You can find my entire Trader series in the "[url=https://steamcommunity.com/workshop/filedetails/?id=3682211370][i][u]Teiwaz's Trader Series[/u][/i][/url]" collection at the top of this page.[/b]