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SOS2 AI Crew Rework

It didn't strike me that the AI-assistant from the SOS2 Ship Computer Core was implemented as a swarm of mechdrones, and very mediocre. Why does swarm get his human needs, socialization, and clothes? In general, the formagel persona has been carefully replaced with a real AI-incarnation. You can still summon and recall it, change its name and color, but now it is not a material being, but an AI-system. Details: * Needs are disabled * Socialization and relationships are disabled * Wearing clothes is disabled * Cleaning and combat are disabled (summoning mode is still available) * Standardized "body" visual * Instant regeneration * Invisibility to enemies/turrets, etc. * Increased capacity stats +250 ! NEW FEATURES in updateV2 (thanks to the users' request) ! * disabling a call cooldown * choosing a persona's gender * removing effects of explosion/slime for despawn ! Combat Extended (CE) - compatible ! ! Are you playing with [NL] Facial Animation? You can download my mod "FA Per-Pawn Disable" to disable its rendering for this persona ! [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3678992029][img]https://images.steamusercontent.com/ugc/15385509770822467974/9E0FDA2013F55A30C5BF416FD4AE9546703B817C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img][/url]