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SOS2 AI Crew Rework

It didn't strike me that the AI-assistant from the SOS2 Ship Computer Core was implemented as a swarm of mechdrones, and very mediocre. Why does swarm get his human needs, socialization, and clothes?

In general, the formagel persona has been carefully replaced with a real AI-incarnation. You can still summon and recall it, change its name and color, but now it is not a material being, but an AI-system.

Details:

  • Needs are disabled
  • Socialization and relationships are disabled
  • Wearing clothes is disabled
  • Cleaning and combat are disabled (summoning mode is still available)
  • Standardized "body" visual
  • Instant regeneration
  • Invisibility to enemies/turrets, etc.
  • Increased capacity stats +250

! NEW FEATURES in updateV2 (thanks to the users' request) !

  • disabling a call cooldown
  • choosing a persona's gender
  • removing effects of explosion/slime for despawn

! Combat Extended (CE) - compatible !

! Are you playing with [NL] Facial Animation? You can download my mod "FA Per-Pawn Disable" to disable its rendering for this persona !

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Зависимости мода

Логотип мода

Harmony

Логотип мода

Save Our Ship 2

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