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CE: Armor-Piercing Special

I always disliked how quickly SMGs and especially pistols fall off in CE once raiders start to get proper armor. So here's a mod that (hopefully) helps them stay a bit more relevant later in the game. So what does the mod do exactly? It adds a new ammo type for all pistol calibers currently included in CE. It fulfills the same role as sabot does in larger rounds, but has a different name and slightly tweaked scaling. Same as sabot, it requires the Advanced Ammo research to be crafted. How different is your tweaked scaling? Unlike base CE, which only uses direct scaling for the RHA pen, the rest being done with converting IRL values, this mod converts every projectile stat, based on it's AP variant [i](I'm not insane enough to calculate proper values for bullets that don't even exist IRL)[/i] The actual conversions are as follows: [b]Recipe costs:[/b] [list] [*] Steel cost = Base cost * 0.7 [*] Uranium cost = Base cost * 0.1 [*] Chemfuel cost = Base cost * 0.1 [*] Work amount = AP Work amount * 1.5 [/list] [b]Regular projectiles:[/b] [list] [*] AP-S RHA = AP * 1.5 rounded to the nearest int [*] AP-S MPa = AP * 1.3 [*] AP-S Dmg = AP * 0.8 rounded to the nearest int [*] AP-S Speed = Base * 1.2 rounded to the nearest int [/list] [b]'Heavy' projectiles:[/b] [list] [*] AP-S RHA = AP * 1.3 rounded to the nearest int [*] AP-S MPa = AP * 1.3 [*] AP-S Dmg = AP * 0.7 rounded to the nearest int [*] AP-S Speed = Base * 1.2 rounded to the nearest int [/list] Some initially expected questions Q:Does it work with the generic ammo mode? A:Yes =) Q:Your ammo recipes don't appear together with the base ones A: I know, but that's happening because they are loaded from different mods, if I could fix it, I would've done that already Q:.How are the 'Regular' and 'Heavy' categories separated? A: Arbitrarily, if some round gets a bit too strong in the 'Regular' group, it goes to 'Heavy', for example like the 5.7x28mm Q:Your balancing is garbage A:I know, that's why the comments are open =) Q:Vanilla? A:haha, no Remind me, how do you end mod descriptions? This mod was mostly a spiritual successor to Harkon's 7N31 mod, which he pulled off the ws for some reason... And I'm also asking to not reupload the mod anywhere, but hey, it's the internet, how could I ever stop any of you? =) Also yeah, I'm not kidding, yell balance at me in the comments, I'm actively looking for feedback