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Call of Cthulhu - Straitjackets (Continued)

Update of Jecrells mod
https://steamcommunity.com/sharedfiles/filedetails/?id=824831260
based on the update by Santa!
https://steamcommunity.com/sharedfiles/filedetails/?id=2232943730

[discord.gg]

[github.com]

Adds straitjackets that disable mental breaks on colonists to prevent them from hurting themselves or others.

When equipped:

  • Global Work Speed -98%
  • Manipulation 0%
  • Move Speed -70%
  • Mental Break Threshold Boosted
  • 95% chance of disabling mental break

Available in...

English and Français (by byorh2)

::::::::::::::::: REQUIRES JECSTOOLS TO WORK PROPERLY :::::::::::::::::::::::

- Get JecsTools here: http://steamcommunity.com/workshop/filedetails/?id=932008009

Craftable at tailoring stations.

Powered by Harmony[ludeon.com]

Pssst~~
Still there?
Jecrell here, lead programmer of the Call of Cthulhu mod series.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: mental health

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