[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Items/1.png[/img]
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/1.png[/img]
[list]
[*] [b]New RimZone items[/b] — medkits, antiradin, consumables, and other tools for surviving in “S.T.A.L.K.E.R.-style” conditions.
[*] [b]Bandages & Bleeding control[/b] — when a pawn is bleeding and bandages are available in storage/inventory, the doctor will stop bleeding with bandages first (configurable in RimZone Core settings).
[*] [b]Anti-radiation medicine[/b] — items and drugs that help deal with irradiation (including Antiradin; medkits can now reduce radiation too).
[*] [b]RimZone Core integration[/b] — Items uses Core systems (radiation / medical logic / settings), so everything works as one coherent package.
[*] [b]Settings & compatibility[/b] — careful integration with mods/UI and smooth tuning options for item balance.
[*] [b]Localization EN | RU[/b] — keys and texts are separated; updates shouldn’t break saves.
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[b]Items & radiation[/b]
[list]
[*] RimZone Items adds ways to [b]reduce radiation[/b] via items: Antiradin, medkits (and other consumables if enabled/added).
[*] Radiation does [b]NOT[/b] decrease passively — you need treatment/items/alcohol (per RimZone Core rules).
[*] When irradiated, any alcohol provides passive radiation reduction (Core mechanic), and Items adds the “survival tools” to actually deal with it.
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[b]Recommended load order:[/b]
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[*] [b]Harmony[/b]
[*] [b]RimWorld modules[/b]
[*] [b]RimZone Core[/b]
[*] [b]RimZone Items[/b]
[*] Other [b]RimZone modules (Anomalies etc.)[/b]
[/list]
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/2.png[/img]
[b]Q: Is this standalone content or a “library”?[/b]
A: This is a [b]content module[/b]. It adds items and consumables. It requires [b]RimZone Core[/b] to work properly.
[b]Q: Can I add it to an existing save?[/b]
A: Usually [b]yes[/b]. Items will appear through traders/crafting/spawns (depending on your settings and modules).
[b]Important:[/b] removing Items mid-save may leave “broken” references to items in the world/inventories.
[b]Q: The game shows red errors in the log. What should I do?[/b]
A:
[list]
[*] Check the load order (see above) and make sure [b]RimZone Core[/b] is installed.
[*] Disable mods that heavily rewrite medicine/items/balance and test for conflicts.
[*] If the error persists — attach your [b]Player.log[/b] and mod list in the comments/Issue.
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/3.png[/img]
[list]
[*] Most common conflicts: mods that heavily rewrite vanilla medicine.
[*] If you use multiple “medical overhaul” mods — test them one by one and watch the log.
[*] I actively add CE patches alongside new add-ons.
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/6.png[/img]
[list]
[*] Balancing items and recipes / improving compatibility with other mods.
[*] Polishing localizations (RU | EN).
[*] Preparing the item foundation for RimZone Weapons / Armor / Factions and other modules.
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[b]Links:[/b]
[url=https://steamcommunity.com/workshop/filedetails/?id=3651720321][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3659328423][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/art.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3667037006][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Weapons.png[/img][/url]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Ffreediepie%2Fdonate][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/4.png[/img][/url][boosty.to]
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/what%20nextEN.png[/img]
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[i]RimZone is collecting tin cans, building a monolith out of them, and making a wish.[/i]