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RimZone Items


  • New RimZone items — medkits, antiradin, consumables, and other tools for surviving in “S.T.A.L.K.E.R.-style” conditions.
  • Bandages & Bleeding control — when a pawn is bleeding and bandages are available in storage/inventory, the doctor will stop bleeding with bandages first (configurable in RimZone Core settings).
  • Anti-radiation medicine — items and drugs that help deal with irradiation (including Antiradin; medkits can now reduce radiation too).
  • RimZone Core integration — Items uses Core systems (radiation / medical logic / settings), so everything works as one coherent package.
  • Settings & compatibility — careful integration with mods/UI and smooth tuning options for item balance.
  • Localization EN | RU — keys and texts are separated; updates shouldn’t break saves.

Items & radiation

  • RimZone Items adds ways to reduce radiation via items: Antiradin, medkits (and other consumables if enabled/added).
  • Radiation does NOT decrease passively — you need treatment/items/alcohol (per RimZone Core rules).
  • When irradiated, any alcohol provides passive radiation reduction (Core mechanic), and Items adds the “survival tools” to actually deal with it.

Recommended load order:

  • Harmony
  • RimWorld modules
  • RimZone Core
  • RimZone Items
  • Other RimZone modules (Anomalies etc.)

Q: Is this standalone content or a “library”?
A: This is a content module. It adds items and consumables. It requires RimZone Core to work properly.

Q: Can I add it to an existing save?
A: Usually yes. Items will appear through traders/crafting/spawns (depending on your settings and modules).
Important: removing Items mid-save may leave “broken” references to items in the world/inventories.

Q: The game shows red errors in the log. What should I do?
A:

  • Check the load order (see above) and make sure RimZone Core is installed.
  • Disable mods that heavily rewrite medicine/items/balance and test for conflicts.
  • If the error persists — attach your Player.log and mod list in the comments/Issue.

  • Most common conflicts: mods that heavily rewrite vanilla medicine.
  • If you use multiple “medical overhaul” mods — test them one by one and watch the log.
  • I actively add CE patches alongside new add-ons.

  • Balancing items and recipes / improving compatibility with other mods.
  • Polishing localizations (RU | EN).
  • Preparing the item foundation for RimZone Weapons / Armor / Factions and other modules.

Links:




[boosty.to]



RimZone is collecting tin cans, building a monolith out of them, and making a wish.

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