[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/5.png[/img]
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/1.png[/img]
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[*] [b]RimZone Core Framework[/b] — shared classes/defs/utilities so other RimZone modules don’t duplicate code or clash with each other.
[*] [b]Radiation System[/b] — a full rebalance of vanilla [i]Pollution[/i]: new accumulation/reduction rules and medical interactions (fits “S.T.A.L.K.E.R.-style” scenarios).
[*] [b]Settings & Compatibility[/b] — careful integration with mods/UI, safe fallbacks when optional dependencies are missing, plus smooth tuning options for all RimZone add-ons.
[*] [b]Localization EN | RU[/b] — keys/texts are kept separate and won’t break saves when updating.
[*] [b]Optimization & Stability[/b] — less log spam, more predictable behavior in combat and emergencies.
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[b]Radiation mechanics[/b]
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[*] Basically it’s vanilla Pollution, but with important changes.
[*] Radiation does [b]NOT[/b] decrease passively.
[*] When irradiated: any alcohol now provides passive radiation reduction.
[*] If you have the Items add-on: you can use Antiradin (medkits also reduce radiation now) and vodka to lower radiation.
[/list]
[b]Recommended load order:[/b]
[list]
[*] [b]Harmony[/b]
[*] [b]RimWorld modules[/b]
[*] [b]RimZone Core[/b]
[*] Other [b]RimZone modules (Items / Anomalies etc.)[/b]
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/2.png[/img]
[b]Q: Is this standalone content or a “library”?[/b]
A: Mainly a [b]foundation[/b]. Core can add some systems/logic on its own, but its main purpose is to be the base for other RimZone mods.
[b]Q: What exactly does Core provide to other modules?[/b]
A:
[list]
[*] Shared “infrastructure” (classes/components/utilities) so RimZone modules work as one ecosystem instead of random patches.
[*] A unified base for radiation/medical/event logic and future expansions.
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[b]Q: Can I add it to an existing save?[/b]
A: Usually [b]yes[/b]. If you already use other RimZone modules — install Core first.
[b]Important:[/b] removing Core mid-save can break dependent modules/saves (like any framework mod).
[b]Q: The game shows red errors in the log. What should I do?[/b]
A:
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[*] Double-check the load order (see above).
[*] Disable mods that heavily patch radiation/pollution and test for conflicts.
[*] If it still happens — attach [b]Player.log[/b] and your mod list in the comments/Issue.
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[b]Q: “Mouse position stack is not empty…” — is it caused by RimZone Core?[/b]
A: Most of the time it’s a UI conflict (scroll views/widgets) between mods. Core tries not to crash, but if you see it — a log + UI mod list is needed.
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/3.png[/img]
[list]
[*] Most common conflicts: mods that heavily rewrite vanilla [i]Pollution[/i].
[*] If you use multiple “pollution overhaul” mods — place RimZone Core above them or test them one by one.
[*] I actively add CE patches alongside new add-ons.
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/6.png[/img]
[list]
[*] Balancing all modules / improving compatibility with other mods.
[*] Polishing localizations (RU | EN).
[*] Preparing the foundation for RimZone Weapons / Armor / Factions and more.
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[b]Links:[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3651732077][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/items.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3659328423][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/art.png[/img][/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3667037006][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Weapons.png[/img][/url]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Ffreediepie%2Fdonate][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/4.png[/img][/url][boosty.to]
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/what%20nextEN.png[/img]
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[i]RimZone is collecting tin cans, building a monolith out of them, and making a wish.[/i]