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RimZone Core


  • RimZone Core Framework — shared classes/defs/utilities so other RimZone modules don’t duplicate code or clash with each other.
  • Radiation System — a full rebalance of vanilla Pollution: new accumulation/reduction rules and medical interactions (fits “S.T.A.L.K.E.R.-style” scenarios).
  • Settings & Compatibility — careful integration with mods/UI, safe fallbacks when optional dependencies are missing, plus smooth tuning options for all RimZone add-ons.
  • Localization EN | RU — keys/texts are kept separate and won’t break saves when updating.
  • Optimization & Stability — less log spam, more predictable behavior in combat and emergencies.

Radiation mechanics

  • Basically it’s vanilla Pollution, but with important changes.
  • Radiation does NOT decrease passively.
  • When irradiated: any alcohol now provides passive radiation reduction.
  • If you have the Items add-on: you can use Antiradin (medkits also reduce radiation now) and vodka to lower radiation.

Recommended load order:

  • Harmony
  • RimWorld modules
  • RimZone Core
  • Other RimZone modules (Items / Anomalies etc.)

Q: Is this standalone content or a “library”?
A: Mainly a foundation. Core can add some systems/logic on its own, but its main purpose is to be the base for other RimZone mods.

Q: What exactly does Core provide to other modules?
A:

  • Shared “infrastructure” (classes/components/utilities) so RimZone modules work as one ecosystem instead of random patches.
  • A unified base for radiation/medical/event logic and future expansions.

Q: Can I add it to an existing save?
A: Usually yes. If you already use other RimZone modules — install Core first.
Important: removing Core mid-save can break dependent modules/saves (like any framework mod).

Q: The game shows red errors in the log. What should I do?
A:

  • Double-check the load order (see above).
  • Disable mods that heavily patch radiation/pollution and test for conflicts.
  • If it still happens — attach Player.log and your mod list in the comments/Issue.

Q: “Mouse position stack is not empty…” — is it caused by RimZone Core?
A: Most of the time it’s a UI conflict (scroll views/widgets) between mods. Core tries not to crash, but if you see it — a log + UI mod list is needed.


  • Most common conflicts: mods that heavily rewrite vanilla Pollution.
  • If you use multiple “pollution overhaul” mods — place RimZone Core above them or test them one by one.
  • I actively add CE patches alongside new add-ons.

  • Balancing all modules / improving compatibility with other mods.
  • Polishing localizations (RU | EN).
  • Preparing the foundation for RimZone Weapons / Armor / Factions and more.

Links:




[boosty.to]



RimZone is collecting tin cans, building a monolith out of them, and making a wish.

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Harmony

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