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RimZone Weapons

[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Weapons/1.png[/img] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/1.png[/img] [b]RimZone Weapons[/b] — a content add-on that brings “Zone-style” firearms and active weapon abilities. [i]• Everything you see on screenshots/videos is [b]WIP/demo[/b] and may change visually and technically.[/i] [b]Added:[/b] [list] [*] [b]20 Zone firearms[/b] (crafted at the [b]Stalker Workbench[/b]): [list] [*] [b]Pistols:[/b] Marta, PB-1s, PMm [*] [b]SMG:[/b] Gadyuka 5 [*] [b]Shotguns:[/b] SPSA-14, TOZ-34 [*] [b]Rifles:[/b] AC-96, AKm-74, AKm-74u, FT-200M, GP-37, IL-86, SA Lavina, SGI-5k, Grom S-14, TRs-301 [*] [b]Sniper systems:[/b] SVUmk-2, SVDm-2, Vintar BK [*] [b]Late-game:[/b] Gauss Rifle [/list] [*] [b]Active weapon abilities[/b] — appear as gizmo buttons when the weapon is equipped, but are [b]unlocked via “Technique” research[/b]: [list] [*] [b]Aimed Shot[/b] — precise pistol shot at a chosen target. [*] [b]Dump the Magazine[/b] — unleash the whole mag as a dense burst into a chosen area. [*] [b]Underbarrel Shot[/b] — launch an underbarrel grenade into an area (FT-200M & Grom S-14). [*] [b]Point-Blank Shot[/b] — shotgun cone blast for high close-range damage. [*] [b]Headshot[/b] — a precise sniper shot at a pawn with priority to hit the head. [/list] [*] [b]Separate RimZone research tree[/b] (RimZone tab): [list] [*] Pistols / Pistol Techniques [*] Rifles & SMGs / Rifle & SMG Techniques [*] Shotguns / Shotgun Techniques [*] Sniper Rifles / Sniper Techniques [*] Gauss Rifle (late-game) [/list] [*] [b]Skill requirements[/b] — each ability has its own minimum [b]Shooting[/b] level. [*] [b]Combat Extended compatibility[/b] — CE balance patches + extra integration content (including underbarrel grenades and Gauss ammo “Quantum Impulse” when CE is installed). [*] [b]RimZone Core integration[/b] — uses Core systems (shared logic/settings/ability framework), so everything works as one coherent package. [*] [b]Settings & compatibility[/b] — difficulty/balance parameters and careful integration with mods/UI. [*] [b]Localization EN | RU[/b] — keys and texts are separated; updates shouldn’t break saves. [/list] [hr] [b]Weapons, abilities & crafting[/b] [list] [*] [b]Where do I craft weapons?[/b] — At the [b]Stalker Workbench[/b] (unlocked via the “Survival in the Zone” research), then through the weapon research tree. [*] [b]Why does a weapon have an ability but no button?[/b] — The button stays hidden until you research the corresponding [b]Technique[/b]. [*] [b]Why does one pawn have the button and another doesn’t?[/b] — Check the pawn’s [b]Shooting[/b] skill: abilities have different minimum requirements. [/list] [b]Recommended load order:[/b] [list] [*] [b]Harmony[/b] [*] [b]RimWorld modules[/b] [*] [b]Combat Extended[/b] (optional) [*] [b]RimZone Core[/b] [*] [b]RimZone Weapons[/b] [*] Other [b]RimZone[/b] modules [*] Other mods [/list] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/2.png[/img] [b]Q: Is this standalone content or a “library”?[/b] A: This is a [b]content module[/b]. It adds weapons and abilities. It requires [b]RimZone Core[/b] to work properly. [b]Q: Can I add it to an existing save?[/b] A: Usually [b]yes[/b]. Weapons and research are available via crafting/research. [b]Important:[/b] removing RimZone Weapons mid-save may leave broken references to items/defs. [b]Q: The game shows red errors in the log. What should I do?[/b] A: [list] [*] Check the load order (see above) and make sure [b]RimZone Core[/b] is installed. [*] Disable mods that heavily patch verbs/shooting/damage systems and test for conflicts. [*] If it persists — attach your [b]Player.log[/b] and mod list in the comments/Issue. [/list] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/3.png[/img] [b]Combat Extended (CE)[/b] [list] [*] I maintain CE patches alongside new add-ons. [*] When CE is installed, you’ll get additional integration content (ammo/settings where needed). [/list] [hr] [url=https://steamcommunity.com/workshop/filedetails/?id=3651720321][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3651732077][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/items.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3659328423][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/art.png[/img][/url] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Ffreediepie%2Fdonate][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/4.png[/img][/url][boosty.to] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/what%20nextEN.png[/img] [hr] [i]RimZone is collecting tin cans, building a monolith out of them, and making a wish.[/i]