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RimZone Weapons


RimZone Weapons — a content add-on that brings “Zone-style” firearms and active weapon abilities.

• Everything you see on screenshots/videos is WIP/demo and may change visually and technically.

Added:

  • 20 Zone firearms (crafted at the Stalker Workbench):
    [list]
  • Pistols: Marta, PB-1s, PMm
  • SMG: Gadyuka 5
  • Shotguns: SPSA-14, TOZ-34
  • Rifles: AC-96, AKm-74, AKm-74u, FT-200M, GP-37, IL-86, SA Lavina, SGI-5k, Grom S-14, TRs-301
  • Sniper systems: SVUmk-2, SVDm-2, Vintar BK
  • Late-game: Gauss Rifle

[*] Active weapon abilities — appear as gizmo buttons when the weapon is equipped, but are unlocked via “Technique” research:

  • Aimed Shot — precise pistol shot at a chosen target.
  • Dump the Magazine — unleash the whole mag as a dense burst into a chosen area.
  • Underbarrel Shot — launch an underbarrel grenade into an area (FT-200M & Grom S-14).
  • Point-Blank Shot — shotgun cone blast for high close-range damage.
  • Headshot — a precise sniper shot at a pawn with priority to hit the head.

[*] Separate RimZone research tree (RimZone tab):

  • Pistols / Pistol Techniques
  • Rifles & SMGs / Rifle & SMG Techniques
  • Shotguns / Shotgun Techniques
  • Sniper Rifles / Sniper Techniques
  • Gauss Rifle (late-game)

[*] Skill requirements — each ability has its own minimum Shooting level.

[*] Combat Extended compatibility — CE balance patches + extra integration content (including underbarrel grenades and Gauss ammo “Quantum Impulse” when CE is installed).

[*] RimZone Core integration — uses Core systems (shared logic/settings/ability framework), so everything works as one coherent package.

[*] Settings & compatibility — difficulty/balance parameters and careful integration with mods/UI.

[*] Localization EN | RU — keys and texts are separated; updates shouldn’t break saves.

[/list]


Weapons, abilities & crafting

  • Where do I craft weapons?
    — At the Stalker Workbench (unlocked via the “Survival in the Zone” research), then through the weapon research tree.
  • Why does a weapon have an ability but no button?
    — The button stays hidden until you research the corresponding Technique.
  • Why does one pawn have the button and another doesn’t?
    — Check the pawn’s Shooting skill: abilities have different minimum requirements.

Recommended load order:

  • Harmony
  • RimWorld modules
  • Combat Extended (optional)
  • RimZone Core
  • RimZone Weapons
  • Other RimZone modules
  • Other mods

Q: Is this standalone content or a “library”?
A: This is a content module. It adds weapons and abilities. It requires RimZone Core to work properly.

Q: Can I add it to an existing save?
A: Usually yes. Weapons and research are available via crafting/research.
Important: removing RimZone Weapons mid-save may leave broken references to items/defs.

Q: The game shows red errors in the log. What should I do?
A:

  • Check the load order (see above) and make sure RimZone Core is installed.
  • Disable mods that heavily patch verbs/shooting/damage systems and test for conflicts.
  • If it persists — attach your Player.log and mod list in the comments/Issue.

Combat Extended (CE)

  • I maintain CE patches alongside new add-ons.
  • When CE is installed, you’ll get additional integration content (ammo/settings where needed).




[boosty.to]



RimZone is collecting tin cans, building a monolith out of them, and making a wish.

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