[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Weapons/1.png[/img]
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/1.png[/img]
[b]RimZone Weapons[/b] — a content add-on that brings “Zone-style” firearms and active weapon abilities.
[i]• Everything you see on screenshots/videos is [b]WIP/demo[/b] and may change visually and technically.[/i]
[b]Added:[/b]
[list]
[*] [b]20 Zone firearms[/b] (crafted at the [b]Stalker Workbench[/b]):
[list]
[*] [b]Pistols:[/b] Marta, PB-1s, PMm
[*] [b]SMG:[/b] Gadyuka 5
[*] [b]Shotguns:[/b] SPSA-14, TOZ-34
[*] [b]Rifles:[/b] AC-96, AKm-74, AKm-74u, FT-200M, GP-37, IL-86, SA Lavina, SGI-5k, Grom S-14, TRs-301
[*] [b]Sniper systems:[/b] SVUmk-2, SVDm-2, Vintar BK
[*] [b]Late-game:[/b] Gauss Rifle
[/list]
[*] [b]Active weapon abilities[/b] — appear as gizmo buttons when the weapon is equipped, but are [b]unlocked via “Technique” research[/b]:
[list]
[*] [b]Aimed Shot[/b] — precise pistol shot at a chosen target.
[*] [b]Dump the Magazine[/b] — unleash the whole mag as a dense burst into a chosen area.
[*] [b]Underbarrel Shot[/b] — launch an underbarrel grenade into an area (FT-200M & Grom S-14).
[*] [b]Point-Blank Shot[/b] — shotgun cone blast for high close-range damage.
[*] [b]Headshot[/b] — a precise sniper shot at a pawn with priority to hit the head.
[/list]
[*] [b]Separate RimZone research tree[/b] (RimZone tab):
[list]
[*] Pistols / Pistol Techniques
[*] Rifles & SMGs / Rifle & SMG Techniques
[*] Shotguns / Shotgun Techniques
[*] Sniper Rifles / Sniper Techniques
[*] Gauss Rifle (late-game)
[/list]
[*] [b]Skill requirements[/b] — each ability has its own minimum [b]Shooting[/b] level.
[*] [b]Combat Extended compatibility[/b] — CE balance patches + extra integration content (including underbarrel grenades and Gauss ammo “Quantum Impulse” when CE is installed).
[*] [b]RimZone Core integration[/b] — uses Core systems (shared logic/settings/ability framework), so everything works as one coherent package.
[*] [b]Settings & compatibility[/b] — difficulty/balance parameters and careful integration with mods/UI.
[*] [b]Localization EN | RU[/b] — keys and texts are separated; updates shouldn’t break saves.
[/list]
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[b]Weapons, abilities & crafting[/b]
[list]
[*] [b]Where do I craft weapons?[/b]
— At the [b]Stalker Workbench[/b] (unlocked via the “Survival in the Zone” research), then through the weapon research tree.
[*] [b]Why does a weapon have an ability but no button?[/b]
— The button stays hidden until you research the corresponding [b]Technique[/b].
[*] [b]Why does one pawn have the button and another doesn’t?[/b]
— Check the pawn’s [b]Shooting[/b] skill: abilities have different minimum requirements.
[/list]
[b]Recommended load order:[/b]
[list]
[*] [b]Harmony[/b]
[*] [b]RimWorld modules[/b]
[*] [b]Combat Extended[/b] (optional)
[*] [b]RimZone Core[/b]
[*] [b]RimZone Weapons[/b]
[*] Other [b]RimZone[/b] modules
[*] Other mods
[/list]
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/2.png[/img]
[b]Q: Is this standalone content or a “library”?[/b]
A: This is a [b]content module[/b]. It adds weapons and abilities. It requires [b]RimZone Core[/b] to work properly.
[b]Q: Can I add it to an existing save?[/b]
A: Usually [b]yes[/b]. Weapons and research are available via crafting/research.
[b]Important:[/b] removing RimZone Weapons mid-save may leave broken references to items/defs.
[b]Q: The game shows red errors in the log. What should I do?[/b]
A:
[list]
[*] Check the load order (see above) and make sure [b]RimZone Core[/b] is installed.
[*] Disable mods that heavily patch verbs/shooting/damage systems and test for conflicts.
[*] If it persists — attach your [b]Player.log[/b] and mod list in the comments/Issue.
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[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/3.png[/img]
[b]Combat Extended (CE)[/b]
[list]
[*] I maintain CE patches alongside new add-ons.
[*] When CE is installed, you’ll get additional integration content (ammo/settings where needed).
[/list]
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[i]RimZone is collecting tin cans, building a monolith out of them, and making a wish.[/i]