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RimZone Anomalies and Artifacts

[img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/AnoArt/1.png[/img] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/1.png[/img] [list] [*] [b]Anomalies[/b] — “S.T.A.L.K.E.R.-style” hazardous zones: [b]Burner, Jelly, Burnt Fuzz, Vortex, Electra, Psi-field[/b]. [*] [b]Anomalies[/b] — spawn only on maps with radiation and via the “Zone Emission” event. [*] [b]Artifacts[/b] — rare finds with bonuses and drawbacks: [b]Flame, Mommy’s Beads, Moonlight, Bubble, Mica, Night Star, Goldfish, Compass, Battery, Soul, Wrenched, Medusa[/b]. [*] [b]Zone Emission[/b] — a rare event (chance depends on how close your tile is to radiation) that spawns clusters containing anomalies and artifacts. [*] [b]Artifact containers[/b] — maximum compatibility with other mods. [*] [b]Artifact containers[/b] — every pawn has one container slot by default. [*] [b]Artifact containers[/b] — any armor (including modded armor) can roll extra container slots (depends on quality and armor stats). [*] [b]Psi irradiation[/b] — a mechanic from anomalies like the [b]Psi-field[/b] (for now, lethal values can turn a pawn into a Shambler — this will be improved in future add-ons). [*] [b]Event “Zone Emission”[/b] — spawns clusters with anomalies and artifacts inside. [*] [b]Detectors[/b] — [b]“Bear”[/b] and [b]“Echo”[/b] (crafted at a workbench). [*] [b]“Echo”[/b] — works like in S.T.A.L.K.E.R.: it beeps, and the closer you are to an artifact, the faster it beeps. [*] [b]“Bear”[/b] — works like Echo, but also shows a distance indicator to the artifact. [*] And of course… a [b]massive BOLT[/b]. [*] [b]RimZone Core integration[/b] — this module uses Core systems (hazards/settings/shared logic), so everything works as one coherent package. [*] [b]Settings & compatibility[/b] — difficulty/balance parameters and careful integration with mods/UI. [*] [b]Localization EN | RU[/b] — keys and texts are separated; updates shouldn’t break saves. [/list] [hr] [b]Anomalies, artifacts & radiation[/b] [list] [*] Many anomalies are tied to “zone effects”: damage, debuffs, statuses, and dangerous interactions with the environment. [*] Artifacts provide strong benefits, but often come with a price (side effects). [*] [b]STRONGLY[/b] recommended: start on a world tile that has at least a small amount of radiation! [/list] [b]Recommended load order:[/b] [list] [*] [b]Harmony[/b] [*] [b]RimWorld modules[/b] [*] [b]RimZone Core[/b] [*] [b]RimZone Anomalies&Artifacts[/b] [*] Other [b]RimZone[/b] modules [/list] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/2.png[/img] [b]Q: Is this standalone content or a “library”?[/b] A: This is a [b]content module[/b]. It adds anomalies and artifacts. It requires [b]RimZone Core[/b] to work properly. [b]Q: Can I add it to an existing save?[/b] A: Usually [b]yes[/b]. New anomalies/artifacts will appear via spawn/event/generation rules (depends on your settings and modules). [b]Important:[/b] removing Anomalies&Artifacts mid-save may leave “broken” references to objects/effects in the world. [b]Q: The game shows red errors in the log. What should I do?[/b] A: [list] [*] Check the load order (see above) and make sure [b]RimZone Core[/b] is installed. [*] Disable mods that heavily patch hazard systems/damage/effects/spawn events and test for conflicts. [*] If the error persists — attach your [b]Player.log[/b] and mod list in the comments/Issue. [/list] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/3.png[/img] [list] [*] No idea (yet). [*] I actively add CE patches alongside new add-ons. [/list] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core/6.png[/img] [list] [*] Balancing anomalies and artifacts / improving compatibility with other mods. [*] Polishing localizations (RU | EN). [*] Expanding the pool of anomalies, artifacts, and “S.T.A.L.K.E.R.-style” interactions. [/list] [hr] [b]Links:[/b] [url=https://steamcommunity.com/workshop/filedetails/?id=3651720321][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Core.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3651732077][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/items.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3667037006][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/Weapons.png[/img][/url] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Ffreediepie%2Fdonate][img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/4.png[/img][/url][boosty.to] [hr] [img]https://raw.githubusercontent.com/FreeDiePie/RimZone/refs/heads/main/Images/Workshop/what%20nextEN.png[/img] [hr] [i]RimZone is collecting tin cans, building a monolith out of them, and making a wish.[/i]