Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

RimZone Anomalies and Artifacts


  • Anomalies — “S.T.A.L.K.E.R.-style” hazardous zones: Burner, Jelly, Burnt Fuzz, Vortex, Electra, Psi-field.
  • Anomalies — spawn only on maps with radiation and via the “Zone Emission” event.
  • Artifacts — rare finds with bonuses and drawbacks: Flame, Mommy’s Beads, Moonlight, Bubble, Mica, Night Star, Goldfish, Compass, Battery, Soul, Wrenched, Medusa.
  • Zone Emission — a rare event (chance depends on how close your tile is to radiation) that spawns clusters containing anomalies and artifacts.
  • Artifact containers — maximum compatibility with other mods.
  • Artifact containers — every pawn has one container slot by default.
  • Artifact containers — any armor (including modded armor) can roll extra container slots (depends on quality and armor stats).
  • Psi irradiation — a mechanic from anomalies like the Psi-field (for now, lethal values can turn a pawn into a Shambler — this will be improved in future add-ons).
  • Event “Zone Emission” — spawns clusters with anomalies and artifacts inside.
  • Detectors“Bear” and “Echo” (crafted at a workbench).
  • “Echo” — works like in S.T.A.L.K.E.R.: it beeps, and the closer you are to an artifact, the faster it beeps.
  • “Bear” — works like Echo, but also shows a distance indicator to the artifact.
  • And of course… a massive BOLT.
  • RimZone Core integration — this module uses Core systems (hazards/settings/shared logic), so everything works as one coherent package.
  • Settings & compatibility — difficulty/balance parameters and careful integration with mods/UI.
  • Localization EN | RU — keys and texts are separated; updates shouldn’t break saves.

Anomalies, artifacts & radiation

  • Many anomalies are tied to “zone effects”: damage, debuffs, statuses, and dangerous interactions with the environment.
  • Artifacts provide strong benefits, but often come with a price (side effects).
  • STRONGLY recommended: start on a world tile that has at least a small amount of radiation!

Recommended load order:

  • Harmony
  • RimWorld modules
  • RimZone Core
  • RimZone Anomalies&Artifacts
  • Other RimZone modules

Q: Is this standalone content or a “library”?
A: This is a content module. It adds anomalies and artifacts. It requires RimZone Core to work properly.

Q: Can I add it to an existing save?
A: Usually yes. New anomalies/artifacts will appear via spawn/event/generation rules (depends on your settings and modules).
Important: removing Anomalies&Artifacts mid-save may leave “broken” references to objects/effects in the world.

Q: The game shows red errors in the log. What should I do?
A:

  • Check the load order (see above) and make sure RimZone Core is installed.
  • Disable mods that heavily patch hazard systems/damage/effects/spawn events and test for conflicts.
  • If the error persists — attach your Player.log and mod list in the comments/Issue.

  • No idea (yet).
  • I actively add CE patches alongside new add-ons.

  • Balancing anomalies and artifacts / improving compatibility with other mods.
  • Polishing localizations (RU | EN).
  • Expanding the pool of anomalies, artifacts, and “S.T.A.L.K.E.R.-style” interactions.

Links:




[boosty.to]



RimZone is collecting tin cans, building a monolith out of them, and making a wish.

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Зависимости мода

Логотип мода

RimZone Core

Загрузить 8 MB