

- Anomalies — “S.T.A.L.K.E.R.-style” hazardous zones: Burner, Jelly, Burnt Fuzz, Vortex, Electra, Psi-field.
- Anomalies — spawn only on maps with radiation and via the “Zone Emission” event.
- Artifacts — rare finds with bonuses and drawbacks: Flame, Mommy’s Beads, Moonlight, Bubble, Mica, Night Star, Goldfish, Compass, Battery, Soul, Wrenched, Medusa.
- Zone Emission — a rare event (chance depends on how close your tile is to radiation) that spawns clusters containing anomalies and artifacts.
- Artifact containers — maximum compatibility with other mods.
- Artifact containers — every pawn has one container slot by default.
- Artifact containers — any armor (including modded armor) can roll extra container slots (depends on quality and armor stats).
- Psi irradiation — a mechanic from anomalies like the Psi-field (for now, lethal values can turn a pawn into a Shambler — this will be improved in future add-ons).
- Event “Zone Emission” — spawns clusters with anomalies and artifacts inside.
- Detectors — “Bear” and “Echo” (crafted at a workbench).
- “Echo” — works like in S.T.A.L.K.E.R.: it beeps, and the closer you are to an artifact, the faster it beeps.
- “Bear” — works like Echo, but also shows a distance indicator to the artifact.
- And of course… a massive BOLT.
- RimZone Core integration — this module uses Core systems (hazards/settings/shared logic), so everything works as one coherent package.
- Settings & compatibility — difficulty/balance parameters and careful integration with mods/UI.
- Localization EN | RU — keys and texts are separated; updates shouldn’t break saves.
Anomalies, artifacts & radiation
- Many anomalies are tied to “zone effects”: damage, debuffs, statuses, and dangerous interactions with the environment.
- Artifacts provide strong benefits, but often come with a price (side effects).
- STRONGLY recommended: start on a world tile that has at least a small amount of radiation!
Recommended load order:
- Harmony
- RimWorld modules
- RimZone Core
- RimZone Anomalies&Artifacts
- Other RimZone modules

Q: Is this standalone content or a “library”?
A: This is a content module. It adds anomalies and artifacts. It requires RimZone Core to work properly.
Q: Can I add it to an existing save?
A: Usually yes. New anomalies/artifacts will appear via spawn/event/generation rules (depends on your settings and modules).
Important: removing Anomalies&Artifacts mid-save may leave “broken” references to objects/effects in the world.
Q: The game shows red errors in the log. What should I do?
A:
- Check the load order (see above) and make sure RimZone Core is installed.
- Disable mods that heavily patch hazard systems/damage/effects/spawn events and test for conflicts.
- If the error persists — attach your Player.log and mod list in the comments/Issue.

- No idea (yet).
- I actively add CE patches alongside new add-ons.

- Balancing anomalies and artifacts / improving compatibility with other mods.
- Polishing localizations (RU | EN).
- Expanding the pool of anomalies, artifacts, and “S.T.A.L.K.E.R.-style” interactions.
Links:

RimZone is collecting tin cans, building a monolith out of them, and making a wish.



