USE – Set Apparel Draw Order (v1.6)
Fine-tune how apparel is drawn and tweak per-node visuals, so your pawns look exactly the way you want.
What this mod does
Where to use it (v1.6 UI)
In v1.6, the controls live in two different places:
Pawn: Render-tree editing ([Render] tab)
Open any pawn’s Inspect pane and click [Render]. You’ll see a Render Tree view and detailed controls.
[]Actions: [list]
[]Save Node — save overrides for the current node. []Reset Node — revert the current node to defaults.
[*] Reset All — clear every override on this pawn.
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Tips
• Hold Shift + Mouse Wheel for fine adjustments on sliders.
• Press Ctrl + R to restore slider ranges to their defaults.
• “Value Range” shown on the tab reflects limits you can tune in Mod Settings.
Outfit Stand: Apparel order ([App] tab)
Interact with an Outfit Stand and open the [App] tab.
- Changes apply immediately; the stand’s graphics are recached on the fly.
Advanced: numeric order on the Stand’s [Contents]
On the Outfit Stand’s default [Contents] tab, each apparel also shows a numeric Draw Order field. Enter a value to nudge relative draw depth precisely (useful for tricky pieces). This works alongside the [App] tab’s drag-and-drop.
Mod Settings
Open Mod Settings → USE Set Apparel Draw Order.
- Slider ranges — customize allowed min/max for Offset (X/Y/Z), Layer, Angle, and Scale. (These define the “Value Range” shown in the [Render] tab.)
Compatibility
FAQ
Q. Where are the controls in v1.6?
A. Use [Render] on pawns to tweak the render tree. Use the Outfit Stand’s [App] (and optional [Contents] → Draw Order) to reorder apparel.
Q. Does this affect stats or armor coverage?
A. No—only draw order and visual transforms.
Q. My change didn’t show up immediately.
A. The stand/pawn usually refreshes instantly. If not, switch tabs or reselect the pawn/stand to force a quick recache.
Changelog
v1.6
- Range customization and quality-of-life tweaks (fine-tune shortcuts, reset options).
(Description and Preview Image Generated by AI)