ABOUT
I noticed that pawns I'd given Addictol to would attempt to use a MedPod in order to remove the detoxification effect that was making them throw up a lot. However, the MedPod wouldn't actually remove it, meaning the pawn would be stuck inside the pod, forever draining power; aborting the sequence would only make them try again, forcing me to forbid the pod until the detox effect finally cleared.
Not any more; this mod fixes that problem by preventing pawns affected by addictol detoxification from being able to use MedPods until the effect wears off.
The mod also works with Addictol added by the Medicines+ mod, though this is not required to use it.
"I HAVE A QUESTION/COMMENT/BUG/SUGGESTION!"
Please use my Discord server - invite code BGKnpza - for all enquiries; I am on Discord a lot, so I will reply to you a lot faster than I will via a comment on the Workshop.