Wild factions is a bit of a project that I have been dreaming up over a work trip which intends to add a few more animal esque factions to the game.
Description:
Loosly based of the App B2B extinction the Damar are a goat Xeno faction that's research level ranges from both tribal to industrial level. They only spawn on arid tiles and are neutral to the player. They also spawn using a larger version of the tribal settlement creation as well as on occasion in developed towns.
RoadMap:
V0.1 - Basic Cities and villages (Priority on large bug fixes) (Current)
V0.2 - More Cities, pawn kinds, as well as RNG compounds to raid
V.03 - Make Certain Cities and compounds spawned as sites the player can visit with villages being just villages
V.04 - Final touch ups
What does it add?:
- Xeno type: Capra (Goat)
- Custom Faction: Damar Tribals
- Custom settlements (Tribal and Cities as displayed in screenshots)
- Barricades: A few planks of wood placed over a door that blocks the path
- Barricaded Cities: They heard you coming and began to hunker down, enemies are placed randomly meaning colonist will have to clear the whole city before the settlement is conquered
FAQ:
Q: How often do cities spawn?
A: They spawn randomly about 33% of the time, generally when not on a tile with a road
Q: I use the full version of Just Glass can I still use this mod?
A: As far as I am tracking yes
Q: I like the faction but I don't want them to be goats?
A: Go into the VFE toggleables tab and you will find a setting to make them human
Q: I want to suggest a building / Idea for buildings within the city?
A: Feel free to put any suggested buildings in the discussion below and they are much appreciated!
Q: Why does this mod have so many requirements?
A: Well..
- Rimmu-nation Weapons and Clothing offers a lot in terms of variety in weapons and clothes allowing me a lot of freedom for both this mod and future mods
- Vanilla Furniture, Props, and architect expanded offers me a lot in terms of variety of the buildings I can build making the cities actually feel relatively lived in as well as future buildings
- Vanilla Base Generation allows me to utilise the already made tribal buildings for the Damar's villages
- Just Glass also gives me a lot of freedom when it comes to creating
- Mammalia is there mostly because they have a large selection of Xenos already and will give me a lot of freedom when making the other factions
- The DLC's are mostly there because of the use of several different items from each.
HIghly Recommended Mods:
- Run and Gun: When the buildings are breached enemies will fight back
- Simple Sidearms: Allows for breachers to have multiple weapons at their disposal
- Combat AI 5000: Allows enemies to take cover and hide as you breach the building instead of immediately running for the door (Note: make sure the Killbox killer 5000 is OFF otherwise enemies will simply start clawing their way out of rooms immediately)
- Breach n Clear 1.4: Allows for quick entry tactics and flashbangs