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Wild Factions - Damar

Wild factions is a bit of a project that I have been dreaming up over a work trip which intends to add a few more animal esque factions to the game. Description: Loosly based of the App B2B extinction the Damar are a goat Xeno faction that's research level ranges from both tribal to industrial level. They only spawn on arid tiles and are neutral to the player. They also spawn using a larger version of the tribal settlement creation as well as on occasion in developed towns. RoadMap: V0.1 - Basic Cities and villages (Priority on large bug fixes) (Current) V0.2 - More Cities, pawn kinds, as well as RNG compounds to raid V.03 - Make Certain Cities and compounds spawned as sites the player can visit with villages being just villages V.04 - Final touch ups What does it add?: - Xeno type: Capra (Goat) - Custom Faction: Damar Tribals - Custom settlements (Tribal and Cities as displayed in screenshots) - Barricades: A few planks of wood placed over a door that blocks the path - Barricaded Cities: They heard you coming and began to hunker down, enemies are placed randomly meaning colonist will have to clear the whole city before the settlement is conquered FAQ: Q: How often do cities spawn? A: They spawn randomly about 33% of the time, generally when not on a tile with a road Q: I use the full version of Just Glass can I still use this mod? A: As far as I am tracking yes Q: I like the faction but I don't want them to be goats? A: Go into the VFE toggleables tab and you will find a setting to make them human Q: I want to suggest a building / Idea for buildings within the city? A: Feel free to put any suggested buildings in the discussion below and they are much appreciated! Q: Why does this mod have so many requirements? A: Well.. - Rimmu-nation Weapons and Clothing offers a lot in terms of variety in weapons and clothes allowing me a lot of freedom for both this mod and future mods - Vanilla Furniture, Props, and architect expanded offers me a lot in terms of variety of the buildings I can build making the cities actually feel relatively lived in as well as future buildings - Vanilla Base Generation allows me to utilise the already made tribal buildings for the Damar's villages - Just Glass also gives me a lot of freedom when it comes to creating - Mammalia is there mostly because they have a large selection of Xenos already and will give me a lot of freedom when making the other factions - The DLC's are mostly there because of the use of several different items from each. HIghly Recommended Mods: - Run and Gun: When the buildings are breached enemies will fight back - Simple Sidearms: Allows for breachers to have multiple weapons at their disposal - Combat AI 5000: Allows enemies to take cover and hide as you breach the building instead of immediately running for the door (Note: make sure the Killbox killer 5000 is OFF otherwise enemies will simply start clawing their way out of rooms immediately) - Breach n Clear 1.4: Allows for quick entry tactics and flashbangs