Vanilla Furniture Expanded - Architect
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013][img]https://i.imgur.com/N7PmE7J.png[/img][/url]
[url=https://store.steampowered.com/app/1839760/Cursed_Crew/][img]https://i.imgur.com/TP3b6El.png[/img][/url]
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See change notes for details.
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This module is a part of Vanilla Furniture Expanded which can be downloaded below.
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Vanilla Furniture Expanded - Architect has been on my mind for a very long time. I always download every single mod adding new floors or fences, but I quickly become buried under all the new options, and eventually get pissed off because some of those options don't exactly fit Vanilla game in my eyes.
I want new carpet colors, but I don't want all RGB hues - I want a small, tailored selection that fits the game. I want new tiles and floors, but I don't want 100 different patterns that have no distinction between them other than the looks. I want new fences, but I don't want more fence types than there are floor types. I want less, but I want more significant!
Thus, Architect Expanded was born. Not only does it add new walls, fences, floors and carpets in various, vanilla-fitting colors, it also adds stone and metal bridges, as well as foundations that you can place on sand, so building in the desert will no longer be a problem! I seem to have forgotten to mention that wood now comes in 4 colors, all using just the base wood resource - so you can decide upon building what color your wooden objects will be!
I really hope you will enjoy everything this mod has to offer, and it will allow you to make your colony at least twice as beautiful to look at.
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If any pieces of furniture disappear upon being built, move the mod further up the mod queue.
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Authors:
Oskar Potocki, an artist and a designer, responsible for art and visual presentation.
ISOREX, an artist responsible for new fences and cell walls, hedges and armored walls and doors.
Legodude, a programmer responsible for C# of the mod.
Helixien, for help with asset bundles.
Xrussha, a programmer responsible for the xml of the mod.
Rimworld is owned by Tynan Sylvester.
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Q: Is this mod CE compatible?
A: I sure hope it is. If it’s not, let the CE team know.
Q: What do I do if a structure disappears upon being built?
A: Move the mod further down the mod load order.
Q: I can’t place any floor I want on stone or steel bridges!
A: You can’t do that with vanilla bridges either. This is how the game is coded and there is nothing we can do about it.
Q: New wood types? Bloat!
A: There is NO NEW WOOD TYPES in this mod. Instead, you can now use wood to make different colored wooden objects - same way you can do different colored carpets using Cloth!
Q: How do I unlock the new structures?
A: They are placed in the vanilla research tab.
Q: Can I add it to an ongoing save?
A: Yes you can. Please remember: You cannot remove a mod like this from an ongoing playthrough, as a terrain cannot be NULL, and this is exactly what will happen if you have a modded floor and then yeet the mod.
Q: What can I expect to see on the development blog on your patreon?
A: Patrons have been able to see the progress on this and many other mods for quite some time now, advising me every step of the way. I try to post several times a week, which is a perfect opportunity to get to know the development process.
Q: Can I suggest a feature?
A: Absolutely, leave a comment down below!
Q: Will you keep updating the mod with floors and stuff?
A: I like to keep my doors open if I ever want to, yes, but for now, everything I wanted to have in the game floor-wise and fence-wise I already put in this mod.
Q: Do I need Royalty?
A: No, simply the Royal carpets, fine metal tiles and fine wooden floors as well as Fine walls won’t appear in your game if you don’t.