Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Wild Factions - UXC

Wild factions is a bit of a project that I have been dreaming up over a work trip which intends to add a few more animal esque factions to the game.

Description:

Loosly based of the App B2B extinction the UXC are a multi race faction composed of several different races that only spawn in temperate forests.

RoadMap:

V0.1 - Make Basic cities for the faction (this and towns will likely dominate the spawns) and bug fixes (Current)
V0.2 - More Cities, pawn kinds, as well as RNG military compounds to raid
V.03 - Make Certain Cities and compounds spawned as sites the player can visit with towns being just towns
V.04 - Final touch ups

What does it add?:

- Xeno type: Capra (Goat)
- Custom Faction: UXC
- Custom settlements (cities coming soon)
- Barricades: A few planks of wood placed over a door that blocks the path
- Barricaded Cities: (coming soon) They heard you coming and began to hunker down, enemies are placed randomly meaning colonist will have to clear the whole city before the settlement is conquered

FAQ:

Q: I use the full version of Just Glass can I still use this mod?
A: As far as I am tracking yes

Q: I like the faction to be human?
A: A toggleable patch will be coming in the next update

Q: I want to suggest a building / Idea for buildings within the city?
A: Feel free to put any suggested buildings in the discussion below and they are much appreciated!

Q: Why does this mod have so many requirements?
A: Well..

- Rimmu-nation Weapons and Clothing offers a lot in terms of variety in weapons and clothes allowing me a lot of freedom for both this mod and future mods

- Vanilla Furniture, Props, and architect expanded offers me a lot in terms of variety of the buildings I can build making the cities actually feel relatively lived in as well as future buildings

- Vanilla Base Generation allows me to utilise the already made tribal buildings for the Damar's villages

- Just Glass also gives me a lot of freedom when it comes to creating

- Mammalia is there mostly because they have a large selection of Xenos already and will give me a lot of freedom when making the other factions

- The DLC's are mostly there because of the use of several different items from each.

Highly Recommended Mods:

- Run and Gun: When the buildings are breached enemies will fight back

- Simple Sidearms: Allows for breachers to have multiple weapons at their disposal

- Combat AI 5000: Allows enemies to take cover and hide as you breach the building instead of immediately running for the door (Note: make sure the Killbox killer 5000 is OFF otherwise enemies will simply start clawing their way out of rooms immediately)

- Breach n Clear 1.4: Allows for quick entry tactics and flashbangs