MIMIM - 40k Biotech - Geneseed Integration
Last Changelog entries:
1.3 Added xenotypes for every first born legion, all with their respective lore and gene stuff, some still need some gene personalization.. working on it.. While they are still not applied, they are here waiting for Ogliss new armors, I'm future proofing it, uploaded just because I dont want to lose the files as this was so much frikking writing and grepping and stuff for every single first born legion I want to die please god emperor save me.. Love you
1.2 Added new chaos marks to xenotypes, modified Genes and Psycasts nurgle mark to add immunity to Nurgles rot, from MIM factions.
What this patch does:
Creates different lore appropiate xenotypes for different legions with the genes from Warhammer 40k - Genes and Psycasts (By phonicmas), which are then applied to their respective pawns from MIM WH40k Factions (By emitbreaker)
There is an option in MIM factions to use the Black Carapace for the power armor requirement, so the hediff gene seed is not necessary anymore.. Just in case and for legacy reasons, the hediff is nerfed to oblivion so they dont double dip in the cookie jar (and so I dont break your old pawns)
Also gives the psykers lore appropiate Vanilla Psycasts Expanded trees (And level of power)
Why did I waste 20 hours on this? Ive no clue.. But I wanted to. I'm just sharing it with everyone although this was made for my use and for MY mod list..
Mods required for full use of my patch:
Vanilla Expanded Framework
Vanilla Psycasts Expanded
Warhammer 40k - Genes and Psycasts
Adeptus Mechanicus: Armory
Adeptus Astartes (Unnoficial Updated by Phonicmas)
Adepta Sororitas (Unnoficial Updated by Phonicmas)
Chaos (Unnoficial Updated by Phonicmas)
Inquisition (Unnoficial Updated by Phonicmas)
Rimhammer - Grey Knights
MIM - WH40k Factions
Now, I'm both a GM for dark heresy and a tabletop player, while I read the hell out of the black library, meaning that I will probably change a lot of stuff when I have the time.. The features Ive planned are as follow:
- Total rebalance and integration (Too many mods, too many repeated items.. Which is something that I will take advantage of to make astartes size weapons and human size weapon, which then I will balance.. The balance will be based on lore, meaning that astartes WILL BE VERY STRONG...) Again, I made this mod for myself, but I willl probably add a thingamajig to turn off the balancing for those that dont want the holy might of the empire to destroy their plebeian colonists.
- More unique xenotypes.. (Basically, a xenotype for every legion, with notable differences.. I just need to learn how to use VFE to get my genes to add some hediffs and traits.. this will be more likely the next big update) For now Ive got Grey Knights, Salamanders, Blood Angels, the 4 chaos factions available except for one.. When I'm done with that one im missing Ill go for the most prominent astartes that should have one, like SW)
- Daemons.. Some rebalancing, some psyker stuff...
- Other xenotypes for xenos..
-Updating when emitbreaker adds new factions, because I have no texture skills and honestly he does a fantastic work at it, so why step on his shoes? Ill just wait for him to add stuff that I feel should be edited in some way...
-Updating when phonic adds new cool stuff to his gene mod, Ive talked with him about some future stuff and I may just go into his github if I have the time to try and get some stuff faster, but again, I'm not a c# coder so I depend completely on him for genes and stuff..
So.. To finalize, what can YOU do to help?
- Tell me of any bugs WITH A LOG PLEASE (control+F12, with hugslib on)
- Tell me if I missed ANY pawn.. If you see a 40k pawn that SHOULD have a geneseed, tell me.. Ive not started work on the other xenotypes and I think emitbreaker is doing it too, so... Only tell me about geneseeds please (for now)
- Tell me if I missed any pawn that is a psyker but doesnt have a VPE tree unlocked yet..
Known Issues:
None, but you can help fill this list with a log and some lov <3