Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

[WH40K]Adeptus Mechanicus: Armoury

This mod adds weapons and apparel from the Warhammer 40k universe. Native support for Combat Extended 1.3/1.4 Imperial weapons and wargear are craftable at the Imperial Machining Table or the relevant Astra Table. Xenos weaponry is craftable from the that races machining table which may be acquired from world quests and may be obtained in combat or from the Xenotech Rouge Trader Special rules Power Weapon: weapons tagged with this ignore armour Irradiated: weapons tagged with this cause Radiation Poisoning Jams: based on Darque's jamming code from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1301071669]CyberPunk[/url] Weapon has a chance to jam firing, the better qaulity, and better condition, the less likely it is to jam Gets Hot: Weapons tagged with this have a chance to overheat, injuring the user, when fired. Warp Rift: The Eldar Wraithcannon is a unique weapon that has a chance to totally destroy its target and damage all surronding Baleful Energies: Necron technology is hazardous to living beings, however they do have a chance of ignoring all armour Force Weapon: Force weapons possess the ability to channel the users psychic talents into a potent melee attack, which is capable of incapacitating or killing the target instantly.(this only functions when weilded by a pawn with either Psychicly sensitivitive or Psychicly hypersensitivitive traits) Pacifier: Pacifier Weapons though various means, excel at subduing their opponents in a (Ususally) Non Lethal manner. Current types are either Psychic or Pain based Rapid Fire: Rapid fire weapons have an increased Rate of fire (shots per burst) when firing at targets are within half of their max range. Melta: Melta Weapons deal double damage and have double AP when hitting targets within half range Plagued: infect pawns injured by these weapons with disease. Toxic: Toxic weapons are usually coated with foul poisions, designed to impair and disrupt target functions. Buckshot: based on XenoDans [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1438488634]Proper Shotguns[/url] Does not fire a single projectile, but a cluster of pellets or buckshot. Combi Weapon: Two weapons combined into a single housing, the secondary weapon can be fired via an added button. Hotshot: Hotshot firemode on Las weapons trades range for increased armour penetration and risks damaging the weapon. Overcharged: Some plasma weapoms allow for the shot to be overcharged, greatly increasing both its destructive capabilities and its chance to overheat. Wargear Grenade Belts: These give the wearer the ability to throw a grenade of the respective type Grenade types: Frag - Similar to vanillia, but with slightly reduced damage and a lager radius Krak - Similar to vanillia, but with slightly reduced radius and increased damage Melta/Tankbusta - Single cell radius, high base damage, with increased damage against buildings Photon - very little damage, but stun and blind anyone within a large area EMP/Haywire - very little damage to living tissue but plays havoc with electronic systems, they can stun living things occasionally. Shield: Generates a shield similar to the vanillia shieldbelt, however it also protects agasint melee attacks, and allows ranged weapons to be used. CQB Shield: Generates a shield similar to the vanillia shieldbelt, however it Only protects agasint melee attacks, and allows ranged weapons to be used. Contains Imperial Weaponrs: 32 guns 10 melee Apparel: Cadian Flak Chestplate Cadian Flak Greaves Cadian Flak Helmet By K.Strudel [url=https://steamcommunity.com/id/Krieg_Strudel/myworkshopfiles/]KStrudel[/url] IG Fatigues IG Flak Armour IG Flak Helmet IG Flak Helmet(Goggled): Eye Protection IG Gas Mask: Gas Protection IG Officer Cap IG Field Cap Commissar Jacket Commissar Cap Valhallan Pilotka Valhallan Ushanka Grenade Belts - Frag, Krak, Melta Rosarius: Shield High capacity low recharge rate Iron Halo: Shield Low capacity high recharge rate Storm Shield: CQB Shield High capacity low recharge rate Combat Shield: CQB Shield Low capacity high recharge rate Purity Seal: slight Psyhic and mental break resistance Servo Skulls: Hospitaller, Inquisitorial, Mechanicus Mechanicus Weapons: 15 guns 5 melee Apparel: Tech-Priest Robes Tech-Priest Hood Skitarii Armour Skitarii Helmet Tau Weapons: 7 guns 1 melee Grenade Belts - Photon, EMP Eldar Weapons: 14 guns 13 melee Grenade Belts - Plasma, Haywire, Melta Ork Weapons: 7 guns 5 melee Stikkbomb Belts - Frag, Krak, Tankbusta Chaos Weapons: 12 guns 4 melee Dark Eldar Weapons: 13 guns 8 melee Incidents Unknown Crashed Ship Part: This functions similarly to poison/psychic ship parts, but allows other hostile factions to use the mechanic. [url=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1OZgqktR91c1b3_TdtYd6b4dcUEigPWAGeQLf5ZGaZ_o%2Fedit%3Fusp%3Dsharing%2F]Full Weapon List[/url][docs.google.com] [url=https%3A%2F%2Fgithub.com%2FOgliss%2FAdMechArmoury]Github[/url][github.com] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=771341092]Astra Militarum[/url] Intergration: Imperial weapons and wargear are craftable at Imperial Fabricators, with relevent researches and utilize Imperial Resources. if both this mod and Astra add a weapon, only this mods version is available ingame. Special Rules added to Astra weaponry. Boltgun (T2) (Rapid Fire). Boltgun (T3) (Rapid Fire). Plasmagun (T3) (Rapid Fire, Gets Hot). NPC Factions - Adeptus Mechanicus, Imperial Guard, Necrons, Eldar, Dark Eldar, Chaos Deamons, Tau, Orkz, Tyranids [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1541499916/]Addons: Adeptus Mechanicus: Magos Xenobiologis[/url] If HAR is loaded Imperial technology is restricted to Humans and Mechanicus pawns Playable Races: These will overwrite the NPC versions of the factions added by Magos Xenobiologis [url=https://steamcommunity.com/workshop/filedetails/?id=1541518264/]Playable Orkz[/url] [url=https://steamcommunity.com/workshop/filedetails/?id=1541520023/]Playable Tau, Kroot & Vespid[/url] [url=https://steamcommunity.com/workshop/filedetails/?id=1541515831/]Playable Eldar[/url] Load Order [b]This Mod[/b] [i]Optional[/i] [i]Humanoid Alien Races[/i] [i]JecsTools (RW1.0)[/i] [i]Combat Extended[/i] [i]Astra Militarum Core[/i] [i]Astra Official Addons[/i] [i]Corruption Core[/i] [i]Corruption Official Addons[/i] [b]Armoury[/b] [i]Xenos Biologis[/i] [i]Playable Orkz,Eldar,Tau in any order[/i] you have my full permission to rebalance/patch/translate this mod, just please link back to the original :) This does Not include reuploading it or any of its contents here, on other websites without my express permission. Corruption [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2547885439]Core[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2547886449]Psykers[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2555397551]Worship[/url] Other 40k Mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2112351467]Legiones Astartes[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2660499842]RimDark 40k[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2017823407]Geneseed[/url] Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord [url=https%3A%2F%2Fdiscord.gg%2FMkCr7NY][img]https://i.imgur.com/1PQ8JqV.png[/img][/url][discord.gg] Like the mods? want to help me meet my Imperial Tithe? [url=https%3A%2F%2Fko-fi.com%2Fogliss] [img]https://i.imgur.com/kR2yVYZ.png[/img] [/url][ko-fi.com] [url=https%3A%2F%2Fwww.patreon.com%2FOgliss] [img]https://i.imgur.com/kG1R8hk.png[/img] [/url][www.patreon.com]