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Earthsplitter Ordnance

This Mod provides a long-range anti-aircraft gun for benchmarking Mortar: Earthsplitter Ordnance (Technolog need :Mortar) Characteristic: 1. Various data compared with mortar Damage:50(CE:156) → 10(CE:30)(Can be adjusted freely in Mod Setting) Explosion Radius:2.9 → 4.9 Shell Material:30 Steel +30 Chemfuel → 20 Steel ColdDown:30s → 10s(5s-2 Pawns in Earthsplitter Ordnance) ArmorPenetration:Default → Ignore armor Range:30 → ∞ 3. The Earthsplitter Ordnance needs to control the artillery attack manually by command (it can also be easily controlled by attack beacon) Attack command: let all Earthsplitter Ordnance artillery fire at the selected location Stop command: stop all Earthsplitter Ordnance fragmentation artillery fire Fast loading: let the Pawn in the surrounding space quickly enter the Earthsplitter Ordnance Unload: Unload internal Pawn 【Need:Biotech】 Switch: High-Explosive Shell: Switch the current Shell type to High-Explosive Shell Switch: Toxic Shell: Switch the current Shell type to Toxic Shell(Need 20 Wastepack)【Automatically switch to High-Explosive Shell after firing a Toxic Shell】 CE:maybe。I used explosion(Vanilla C# ' s core)but not explosionCE(CE C# ' s core),but i tested it in CE,it work normally Need Mod :Muzzle Flash Acknowledgement: AOBA Earthsplitter Ordnance Texture Shadowrabbit(Mod Setting course) Updata: 02-11:Add Mod Setting ,Now you can Change High-Explosive Shell Damage or High-Explosive Shell attacks Radius 02-26:Fixed a bug where the turret map did not fade normally at night, and retexture the shell effect 03-11: 1. Add attack speed adjustment in Mod setting 2. Repair the bug related to Muzzle Flame Mod 03-14 Modified Texture path, fixed rendering bug