This Mod provides a long-range anti-aircraft gun for benchmarking Mortar: Earthsplitter Ordnance (Technolog need :Mortar)
Characteristic:
1. Various data compared with mortar
Damage:50(CE:156) → 10(CE:30)(Can be adjusted freely in Mod Setting)
Explosion Radius:2.9 → 4.9
Shell Material:30 Steel +30 Chemfuel → 20 Steel
ColdDown:30s → 10s(5s-2 Pawns in Earthsplitter Ordnance)
ArmorPenetration:Default → Ignore armor
Range:30 → ∞
3. The Earthsplitter Ordnance needs to control the artillery attack manually by command (it can also be easily controlled by attack beacon)
Attack command: let all Earthsplitter Ordnance artillery fire at the selected location
Stop command: stop all Earthsplitter Ordnance fragmentation artillery fire
Fast loading: let the Pawn in the surrounding space quickly enter the Earthsplitter Ordnance
Unload: Unload internal Pawn
【Need:Biotech】
Switch: High-Explosive Shell: Switch the current Shell type to High-Explosive Shell
Switch: Toxic Shell: Switch the current Shell type to Toxic Shell(Need 20 Wastepack)【Automatically switch to High-Explosive Shell after firing a Toxic Shell】
CE:maybe。I used explosion(Vanilla C# ' s core)but not explosionCE(CE C# ' s core),but i tested it in CE,it work normally
Need Mod :Muzzle Flash
Acknowledgement: AOBA Earthsplitter Ordnance Texture
Shadowrabbit(Mod Setting course)
Updata:
02-11:Add Mod Setting ,Now you can Change High-Explosive Shell Damage or High-Explosive Shell attacks Radius
02-26:Fixed a bug where the turret map did not fade normally at night, and retexture the shell effect
03-11:
1. Add attack speed adjustment in Mod setting
2. Repair the bug related to Muzzle Flame Mod
03-14
Modified Texture path, fixed rendering bug