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Modern Combat - Survivor Factions

Note: Instructions on toggle able RH2 patch are in the frequently asked questions In the unforgiving aftermath of the apocalypse, three factions vie for supremacy, each embodying distinct and chilling characteristics. Hope's Vanguard stands as a beacon of democracy and tranquility, seeking to rebuild society through cooperation and empathy. In stark contrast, Anarchy's Chosen embraces chaos and unpredictability, thriving on their unhinged and erratic existence, making them formidable and enigmatic adversaries. Meanwhile, the Blood Letters, a terrifying raider faction, shrouded in darkness, are driven by cannibalistic tendencies and isolationist practices, instilling fear and dread in the hearts of all who cross their path. Features - 3 New Factions: Hopes Vanguard (Civil), Anarchy's Chosen (Rough), Blood Letters (Cannibal Pirate) - Custom Settlements, with 80+ buildings - Urban ops system with enemies staying inside, as well as having traps and fortifications - Outposts: Packed with several enemies these settlements will have a decent amount of resources but will require a large amount of clearing Updates July 24th, 2023 - bug fix: spawning traders and trading with settlements was not showing up now fixed July 23rd, 2023 - Published Highly Recommended Mods Run and gun: Recommended as some enemies will attempt to flee and will give extra engagements in gameplay. Simple Sidearms: Allows for players to utilise guns and breaching tools at the same time Combat Extended: This mod is intended and balanced to be played with combat extended and is highly recommended however not necessary Incompatibilities AI 500 and anything that alters combat ai: As far as I am tracking AI 500 has given me several errors as well as causes pawns to dig out of their fortifications, best to avoid if at all possible. Common Questions [b]CE?[/b] Yes, and recommended. [b]Why are there so many requirements for this mod? [/b] To put simply it gives me as a modder a lot of leeway to create believable structures and factions without having to cram this mod with a lot of stuff. the breakdown is.. RH2 Weapons: Easier to use and already had combat extended capabilites RH2 Clothing: Is very diverse and allows for more customisation for both this and factions in the works RH2 Boris Furniture: A more tactical set of buildings that allows for the compounds and tactical styled rooms Urban Framework: Contains the AI, Map gen, as well as the requirements for the UO system to work VFE: Allows for more control of the faction in the world view as well as the custom settlements DLC's: Ideo: for more faction control [b]Will other factions be able to utilise the urban system?[/b] Unfortunately no, the system works off the pawns being pre placed in the room and saved using VFE, this means that unfortunately only modern combat mods can utilise the urban system. [b]Can I use this mod without having RH2 Weapons or RH2 Clothing?[/b] - The answer is now yes and here is how. Go to settings>mod options> VFE framework> Toggle Tab (at top)> Toggle what you want switched to vanilla. (BUT NOTE) - You will get errors if you have removed RH2 clothing or weapons, however this is not game breaking if you have them toggled to true in mod options and restarted the game - Enemy bases will not have any of the RH2 items chosen in their settlements so many stockpiles will be empty - Enemies use the standard loadout/clothing of outlanders when switched to vanilla