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SOS2 Play with Spore

Please estimate my addon. The more marks it have - the more people can see it. ///////////////////////////////////////////////////////////////////////////////////////// You don't want to sacrifice your prisoners to archotech spore and you have no royalty dlc to force your colonists to meditate near to spore? Well, this mod is a solution for you. Just play with your spore in diferend games to incrase it's mood. Why? Because, why not? Spore is a 'person' too and it's normal to every person to be sad without interaction with other persons. This addon fix this problem. From now your pawns can play with your ship AI to make it feel less bored :) ///////////////////////////////////////////////////////////////////////////////////////// Current mod version: 1.1.4 (1 relase 1 update 4 changes) Next update: I don't know, lol :P Hope I have more time to improve this... ///////////////////////////////////////////////////////////////////////////////////////// What this mod add: 1. ArchoChessTable - standart (+0.5 mood if full game played (smaller if not full)) 2. ArchoPokerTable - standart 3. ArchoBilliardsTable - double increase (+1 mood if full game played (smaller if not full)) Very expensive recreation objects, that can increase archotech spore mood and psy field strength they connected to. ///////////////////////////////////////////////////////////////////////////////////////// How this works: Any objects added by this mod have custom job driver and after and of the job done my mod calculate how much time my pawn spend playing with spore. If he/she play full time (4000 ticks bu default) then spore get maximum increase (0.5 by default) If between 3000 and 4000 then spore get 1/2 of normal increase (0.25) Between 2000 and 3000 - 1/4 of normal increase (0.125) Between 1000 and 2000 - 1/20 of normal increase (0.025) Between 0 and 1000 - 1/100 of normal increase (0.005) I think it's fair settings... Mood increase value calculation: spore_mood = spore_mood + (mood_increase_calculated_by_spended_time * thing_mood_modificator * multiplicator_from_settings) thing_mood_modificator = 1 by default (only billiards table have 2 (double increase)) ///////////////////////////////////////////////////////////////////////////////////////// In this update: F. Fixed billiards table; from now it works like other objects without glichies. C. Changed billiards table joy gain factor: 1.5 -> 0.9 (1.5 is too overpowerd) A. Added settings tab. I am not good at balancing mods, so if you think that my mod is overpowerd just change the mood multiplicator (1 by default; min 0(switch off the mod); max 3). I am sorry, but there is still no "return to default" button. If you realy want to set your modifer to default - change it in config file of my mod in appdata folder (see guides in internet)... Warning this modificator don't affect psy field strength increase. In settings you can also enable log messages, but I don't think you need them... R. Removed source code. I don't think that this LARGE and useless for game trash is needed to you. It's just copyes of libruaries. I will upload it to github soon anyway. ///////////////////////////////////////////////////////////////////////////////////////// Future features: (may be) 1. ArchoTeleskope - randomly rare incrase mood to 2 or more 2. ArchoSocilalCenter - needs ai, but helps spore to save it's mood (if it suddenly go down too much) 3. ArchoTablet - from now it's imposible for modmaker like me but i hope in rimworld it will work like "smart home area" (spore can switch anything if you ask but for 0.1 mood point) 4. ArchoMaker - on this thing you can make archotech gifts, but every gift cost spore mood and A LOT OF RECORSES so beter not use this very often. L. Russian Language Support - full russian translation ///////////////////////////////////////////////////////////////////////////////////////// P.S. Sorry for my bad English, and please don't throw rotten tomatoes in my face))) I created this mod mostly for my needs and I hope you like it (if your needs are the same as mine)...