Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

[MLP] My Little RimPony - Medieval Overhaul Patc

ABOUT This mod contains a series of patches which will make My Little RimPony (MLRP) compatible with Medieval Overhaul. WHAT'S BEEN CHANGED? [list] [*] Daybreaker recipes now use coal instead of chemfuel. [*] Pawns in the Brony Community and Brony Xenotype scenarios start with plate armour instead of flak armour. [*] Sweetie Bot turrets require a million watts of power; this will deter you from building them, since they don't really fit in with the medieval aesthetic. [*] Poison joke joints can now be made at the workbench. [*] Plushie benches no longer require power. [*] Plushie benches are now built using iron bars and basic components. [*] Plushie benches are unlocked after researching tailoring instead of electricity. [*] Plushie benches can benefit from being near a tool rack. [*] Brony traders and villagers are now equipped with peasant gear. [*] Brony mercenaries have been converted into archers. [*] Melee mercenaries are equipped with plate armour and zweihanders. [*] Elite mercenaries and leader pawns are equipped with heavy armour and gunpowder weapons. [*] Quick research projects have been changed to the Medieval tech level. [*] Medium, hard and time-consuming research projects now require the advanced research bench instead of the high tech one. [*] Hard and time-consuming research projects no longer require a multi analyser. [*] Royalty DLC: Very hard research projects no longer require a multi analyser or techprints, but have been upgraded to the Spacer tech level. [*] Royalty DLC: Very time consuming research projects no longer require a multi analyser or techprints. [*] Mudbriar, Quibble Pants and Zephyr Breeze turrets now require a lot of power. [/list] WHAT'S NEW? [list] [*] Daybreaker has recipes to convert iron ingots into silver and back again. [*] Daybreaker has recipes to convert Medieval Overhaul's basic components into base RimWorld components and back again. [/list] WHAT'S REMAINED THE SAME? [list] [*] NPC faction pawns are still equipped with the relevant plushies. [/list] WHY IS THIS A SEPARATE MOD? Because I'd rather give people the choice of having these changes, rather than force them by putting these patches in with the main mod.