[b]This mod is not being maintained, if you would like to update it, here is the source code[/b]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAnton-Ymous%2FDungeonPack]https://github.com/Anton-Ymous/DungeonPack[/url]
Adds 10 new custom quest locations filled with powerful enemies, bosses, and unique loot.
New Dungeons
[img]https://i.imgur.com/ci2e29f.png[/img]
These quest locations aren't like your ordinary factional bases with the same 3 generic buildings and interchangeable rewards. Each dungeon has a unique challenge, setting, and a powerful custom reward.
Some dungeons include:
* Fighting on a pirate ship with cannons
* Digging into the mountain to excavate a lost, buried city.
* Battling invisible ninja monks
* Navigating a maze filled with traps and madmen.
[b]These dungeons are supposed to challenging. They are recommended as lategame challenges unless you go a more 'creative' route. A less challenging version may be released eventually.[/b]
New Items
[img]https://i.imgur.com/FLK4r2h.png[/img]
Each quest is associated with a powerful relic.
Some relics include:
* Reusable mechanoid ally summoner
* A cloak that gives the user invisibility
* A belt that gives the user phasing abilities
* A [i]real zeushammer[/i] that causes a lightning strike on hit
Obtaining the Quest
The quests [b] can start by being researched.[/b] Quests can be restarted by using the quest machine once researched.
Tools Used/Thanks
Custom Quest Framework
Vanilla Expanded
Geological Landforms
Compatibility
Compatible with CE, though the enemies/items may not be balanced.