This mod is not being maintained, if you would like to update it, here is the source code
https://github.com/Anton-Ymous/DungeonPack
Adds 10 new custom quest locations filled with powerful enemies, bosses, and unique loot.
New Dungeons

These quest locations aren't like your ordinary factional bases with the same 3 generic buildings and interchangeable rewards. Each dungeon has a unique challenge, setting, and a powerful custom reward.
Some dungeons include:
- Fighting on a pirate ship with cannons
- Digging into the mountain to excavate a lost, buried city.
- Battling invisible ninja monks
- Navigating a maze filled with traps and madmen.
These dungeons are supposed to challenging. They are recommended as lategame challenges unless you go a more 'creative' route. A less challenging version may be released eventually.
New Items

Each quest is associated with a powerful relic.
Some relics include:
- Reusable mechanoid ally summoner
- A cloak that gives the user invisibility
- A belt that gives the user phasing abilities
- A real zeushammer that causes a lightning strike on hit
Obtaining the Quest
The quests can start by being researched. Quests can be restarted by using the quest machine once researched.
Tools Used/Thanks
Custom Quest Framework
Vanilla Expanded
Geological Landforms
Compatibility
Compatible with CE, though the enemies/items may not be balanced.