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Dungeon Pack

[b]This mod is not being maintained, if you would like to update it, here is the source code[/b] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FAnton-Ymous%2FDungeonPack]https://github.com/Anton-Ymous/DungeonPack[/url] Adds 10 new custom quest locations filled with powerful enemies, bosses, and unique loot. New Dungeons [img]https://i.imgur.com/ci2e29f.png[/img] These quest locations aren't like your ordinary factional bases with the same 3 generic buildings and interchangeable rewards. Each dungeon has a unique challenge, setting, and a powerful custom reward. Some dungeons include: * Fighting on a pirate ship with cannons * Digging into the mountain to excavate a lost, buried city. * Battling invisible ninja monks * Navigating a maze filled with traps and madmen. [b]These dungeons are supposed to challenging. They are recommended as lategame challenges unless you go a more 'creative' route. A less challenging version may be released eventually.[/b] New Items [img]https://i.imgur.com/FLK4r2h.png[/img] Each quest is associated with a powerful relic. Some relics include: * Reusable mechanoid ally summoner * A cloak that gives the user invisibility * A belt that gives the user phasing abilities * A [i]real zeushammer[/i] that causes a lightning strike on hit Obtaining the Quest The quests [b] can start by being researched.[/b] Quests can be restarted by using the quest machine once researched. Tools Used/Thanks Custom Quest Framework Vanilla Expanded Geological Landforms Compatibility Compatible with CE, though the enemies/items may not be balanced.