This is a simple mod that adds only one orbital trader with no faction affiliation. You can purchase almost all items from the Anomaly DLC through it. If you also have the Odyssey DLC enabled, this orbital trader will belong to the Traders Guild faction added by the Odyssey DLC. This means you can contact the guild via the comms console to directly call this orbital trader for business.
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2025.9.3 v1.1 update:
If you have the Odyssey DLC enabled, this orbital trade faction will now belong to the Traders Guild faction added by the Odyssey DLC, and will occasionally sell alpha thrumbo or hive queen.
Reduced the sale quantity and increased the price of shard, bioferrite, monolith fragment, and revenant spine.
Reduced the sale quantity and lowered the price of golden cube.
Increased the sale quantity of various serums.
Increased the sale quantity of components, advanced components, plasteel, and gold.
Will always offer at least one, sometimes two, and at most four (with a very, very low probability) Archotech implants that are not part of the Royalty DLC.
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[img]https://imgur.com/5wVsbc3.png[/img]
[img]https://imgur.com/fXSJScF.png[/img]
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If this mod meets your needs, the following mod may also be suitable for you:
[b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3522859265]Odyssey Orbital Trader [/url][/b]
Adds a single type of orbital trader ship affiliated with the Traders Guild faction,you can buy almost every item from the Odyssey dlc in this trader.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3522859265][img]https://imgur.com/YDVPFT9.png[/img][/url]
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Why was [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b] suddenly released, and why is it now a dependency for other trader-related mods?
As the number of trader mods I release grows and their features become more complex, maintaining each one independently has become increasingly difficult, and there is a lot of redundant code across these mods. Therefore, I have released this core framework to consolidate advanced technical features into a single, efficient module for easier maintenance and future updates.
Why do some mods still function without the core for now?
You might notice that some existing trader mods still function even if the framework is not enabled, despite warnings about missing dependencies in the mod list.
This is because GTG Trader Core is currently in a transitional deployment phase. Older versions of individual trader mods still contain their own localized legacy code, allowing them to run independently for the time being. However, all future mod releases will strictly require [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b]. Please note that while older mods will continue to function, you will not be able to benefit from the centralized performance optimizations and stability improvements in the future without this framework.
During future major version transitions (such as RimWorld updating to version 1.7), I will remove all independent code from sub-mods to eliminate redundancy. At that point, [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3682209120][u]GTG Trader Core[/u][/url][/b] will become a mandatory requirement for all GTG orbital trader mods to function properly.
[b]You can find my entire Trader series in the "[url=https://steamcommunity.com/workshop/filedetails/?id=3682211370][i][u]Teiwaz's Trader Series[/u][/i][/url]" collection at the top of this page.[/b]