[h1]! ! !This mod has been redone. It is recommended to use a[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2912279562]new version[/url]! ! ![/h1]
[h1]*This mod is mainly used in CE environment. The vanilla environment can also be used, but the experience will be mediocre.[/h1]
[h1]*Made for players who have saved a pile of mechanoid ammo in the warehouse but lack corresponding weapons.[/h1]
One morning, when I checked the colonial ammunition depot, I found that the most ammunition in its inventory was 12x64mm charge heavy machine gun ammo. These were looted from the mech centipede who had attacked the base before. Fortunately, they entered my warehouse instead of flashing blue light and blowing my head off.
I looked around for weapons that could use these bullets, but I found that the only thing that could use them was the auto charge blaster turret in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599]the automatic factory system[/url]. I also remembered that not long ago, we just got [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2793336382]a new set of information about the recycling and use methods of mechanical family parts[/url],
so I thought: is there any way that I can use these munitions to blow up the heads of other things anytime and anywhere?
[h1]Abstract[/h1]
Some new weapons are added. These weapons are made of mechanoid parts and must use mechanoid ammunition, so that you can use the captured mechanoid ammunition. You can no longer only pour them all into the smelter in exchange for a little plasteel, or blow up your ammunition depot in an accidental fire.
[h1] main content [/h1]
[b] Mechanoid marksman rifle[/b]
Use 5x35mm charge ammo.12 rounds of magazines, seim-auto. A precision rifle with low damage and high penetration, suitable for medium-long range combat.
[b]Mini charge railgun turret[/b]
Using 5x35mm charge ammo.120 rounds of magazines,and continuous firing of 2. It's a dual mounted long-range automatic turret with night vision function, which can ensure accuracy in the dark.
[b] Mechanoid assault rifle [/b]
Use 6x22mm charge ammo, 36 rounds of magazines, and continuous firing of 3/6. It is similar to the charge rifle, but the continuous firing accuracy is high.
[b] Mechanoid battle rifle [/b]
Use 6x22mm charge ammo, 36 rounds of magazines, and continuous firing of 3. It can accurately and quickly project all three bullets to the same target at mid-long distances.
[b] Mechanoid special combat carbine [/b]
Use 12x64mm charge ammo, 4 rounds of magazines (faster reload speed), seim-auto. A large caliber short rifle. Lower bullet speed and penetration, but strong mobility, suitable for medium and short-range operations and street warfare.
[b] Mechanoid anti-material rifle [/b]
Use 12x64mm charge ammo, 8 rounds of magazines, seim-auto. Large caliber anti -material sniper rifle with bipod.
[b] Mechanoid heavy machine gun [/b]
Use 12x64mm charge ammo, 80 rounds of magazines, and continuous firing of 5/10. The single soldier portable heavy machine gun. It's still very heavy, you'd better to equip power armor or exoskeleton to use.
[b] Recycled charge blaster turret [/b]
Use 12x64mm charge ammo, 150 rounds of magazines, and continuous firing of 5/15. Fixed heavy machine gun turret, need a gunner to operate.
——The above weapons need to study the Charge shot technology and be manufactured on the Fabrication Bench; If you installed Mechanoid Bench 3, you need to study [mechanoid weapons] and change the manufacturing station to a mechanoid workbench. Blaster turret can be found in Building - Security.
[b]Disposable inferno launcher (CE-only)[/b]
The disposable launcher is made by refitting the 80x256mm Inferno incendiary shell into a rocket and loading it into a simple launcher. Its lethality is equal to that of Inferno shells. Made on the machining table.
——Need to study [simple launcher].
[h1]mod compatibility [/h1]
——[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2329011599]Vanilla Factions Expanded - Mechanoids[/url]
If this mod is installed, some advanced components required for weapons manufacturing will be replaced by Mechanoid Component.
——[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2793336382]Mechanoid Bench 3[/url]
If this mod is installed, some advanced components required for weapons manufacturing will be replaced by Mecha Component, AND ignoring the previous compatibility, relevant technologies and production stations will also change (see above).
[h1] known issue [/h1]
*Making one Disposable inferno launcher will incorrectly show that 10 80x256 shells are needed in the formula interface, but in fact only 1 is needed. The formula for making five is the same.
[h1] the concept of this mod is largely inspired by MB3, and it is almost written as an expansion of MB3 during production, so I strongly recommend it to be used together! [/h1]