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FFG171 Mini Aegis 'Changjiang' [NO MOD]

What's this? The “FFG171 Mini Aegis Class 'Changjiang'” is a fictional missile frigate made to counter S&D DLC AI. Torpedo-boat sized, destroyer-level firepower. Solo-ready, co-op friendly, with smart weapons and full system integration. Handles tough missions like "Improved Conquest Mode." Well-balanced in firepower, agility, defense, and crew comfort — your ultimate frontline ship. [img]https://steamuserimages-a.akamaihd.net/ugc/1963035465399048863/19DBF221D167976B94D7F206A530A0DAFCD83022/?imw=2048&imh=306&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] How is this working? Specifications & Features [list] [*] Mini sized. Length: 31m, Width: 4.75m, Height: 10.25m. [*] Propulsion: Gas turbine generator + full-electric drive [*] Speed: 52 kn (cruise), 58 kn (boost) [*] Fuel: 20,000L; 7h cruise / 5.5h full systems [*] Thrusters: 4 waterjets with auto-trim & 3-axis stabilizer [*] Sensors: [list] [*] PYO’s TWS Radar — 8 km air/surface detection [*] PYO’s Data Link v3.6 — pathing, autopilot, multi-unit link (40 km) [*] PYO’s Anti-RF System — detects/jams/signals up to 40 km [/list] [*] Weapons: [list] [*] 1x 60mm rapid dual-use gun (400 rounds), full-angle, fire control + ballistic correction [*] 18x FireEye-13 (1–3 km, anti-helo/armor) in 6-cell bow VLS [*] 10x FireEye-33 (1–5 km, anti-ship/fixed-wing) in 10-cell main VLS [*] 2x 12.7mm CIWS turrets (4,000 rounds) [*] 1x 25mm CIWS turret (600 rounds), auto-fire [*] 48x chaffs, auto-alternating fire [/list] [*] Drone Bay: AUV-03 'Sentinel' (electric unarmed version), hangar-stored [*] Crew (4 seats): [list] [*] Captain: HMD + 360° EO + lidar [*] TWS/MSL Operator: TWS Scope UI [*] Gunner: stabilized EO fire scope [*] UAV Operator: HD camera feed [/list] [*] Living & Interior: [list] [*] Bridge, corridor, 2x crew rooms, kitchen, bath/toilet, medbay, hangar, engine room, VLS bays [*] AC/heating, desalination shower, bidet toilet, cooking gear, auto lights [/list] [*] Damage Control: Auto-pumping, flood map, auto sprinklers, aft hydrant [*] Other: [list] [*] Smart lights, simple weather readout, usable anchor [*] Easy access layout + full tools [/list] [/list] How to Play [img]https://images.steamusercontent.com/ugc/9667346025524135785/4340C146C43ABD2F37ED4567E86C4F6EAF191C19/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/13515841084474619312/E0082DDC2B4B45BEEAEC5FF7A49426F21210C98E/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] [img]https://images.steamusercontent.com/ugc/16124133300177966816/5FABF53CD64A606912141D822BD66C26441F4B20/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] Quick Start [list] [*] Flip [b]Generator System[/b] and [b]Propulsion System[/b] switches to start. No need to wait for full engine warm-up. [*] Use [b]Cruise[/b] or [b]Manual[/b] mode to drive. Switch with the [b]Cruise[/b] button. [*] [b]AP Mode:[/b] Enable AP + GPS after setting waypoints on the Data Link (WAYP page). [*] [b]Steering:[/b] A/D to turn. Auto-differential enabled. [*] [b]Anti-collision:[/b] Use the overhead switch (captain's seat) to enable LIDAR box warnings. [/list] TWS & Missile [list] [*] Turn on [b]TWS System[/b] and [b]Missile Hatch[/b] to arm missiles. [*] Targets auto-marked (Red = High threat, Yellow = Medium). [*] Click a target to assign to a fire channel. [*] Use AE1/AE2 for auto-launch (FE13 only). [*] To fire manually: Select channel, press [b]MSL FE13[/b] or [b]MSL FE33[/b]. [*] Click again on same fire channel to clear it. [*] TWS covers full 360°, up to 8 km, and shows target velocity data. [/list] Main Gun [list] [*] Unlock turret from the turret monitor. [*] Manual mode: Arrow keys aim. [*] Lock Heading: Press [b]6[/b] to fix direction. [*] Radar Lock: Press [b]5[/b], then [b]1[/b] to auto-aim. [*] Coord Lock: Press [b]1[/b] to set laser target. [*] Fire: [b]Spacebar[/b], 400 rounds auto-fed. [/list] CIWS [list] [*] Fully auto-fire using TWS tracking. [*] Manually reload each turret via nearby hatch. [*] Use turret monitor to unlock/reset. [/list] UAV System [list] [*] Turn on UAV console + UAV. [*] Match [b]Data Link Key[/b] with the ship. [*] Unlock UAV hardpoint and walk away until stable lift. [*] Use [b]UAV tab[/b] to set WP. Use [b]AL[/b] to auto-land. [*] To store: Fold rotors and reattach UAV to hardpoint via [b]UAV Dock Control Handle handle[/b] in hangar. [/list] Anti-Radio System [list] [*] Turn on from panel bottom. [*] Wait 5s per scan; signals auto-localized. [*] Pick signal → inject to Fire Ch A. [*] Jam by entering ch# and toggling. [/list] Damage Control & Living [list] [*] Auto-flood pump + temp-based sprinklers. [*] Fire hose at rear. Red blocks = fire extinguisher inside. [*] Air-Conditioner: Use AC screen behind captain. [*] Kitchen, shower, desalination, medbay all usable. [/list] Datalink tutorial [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3242277101] PYOs Tactical data link 3.6 [/url] Combat Flow Reference 1. Startup & Navigation [list] [*] Power on main systems [*] Set desired cruise/manual/AP mode [*] Check radar, TWS, sonar, and EW panels [/list] 2. Pre-Engagement Prep [list] [*] Enable TWS & open VLS doors [*] Power on CIWS, main gun radar if needed [*] Ready UAV for launch if recon needed [*] Activate AutoDefend (AE1/AE2) in high-risk zones [/list] 3. Recon / Target Acquisition [list] [*] Launch UAV to scout coastline deep in land. [*] Scan via TWS (8 km range) [*] Check sonar & Anti-Radio monitors for submarine/signal threats [*] Confirm target type before assigning to missile/gun channels [/list] 4. Engagement [list] [*] Assign targets to Fire Ch [*] Fire missiles manually or auto with AE1/2 [*] Use main gun for static or slow-moving threats [*] CIWS handles close targets automatically [/list] 5. Post-Fire Assessment [list] [*] Clear used fire channels [*] Re-evaluate radar & TWS screen [*] If under threat: deploy chaff, jam radios, or fire main gun [/list] 6. Retreat / Reset [list] [*] Land UAV (AL), reload CIWS if safe [*] Resupply or RTB if low on ammo [*] Prepare for next sortie or patrol cycle [/list] [hr] Known Issue [list] [*] Sonar system is still WIP. [*] Engine noise very very loud. [/list] Special thanks Mr.ming for accuracy correction data. FN-20 for Euler calculation. foggy24, Clever Vision Miner,V.S.C for help with testing. Thank you! [img]https://steamuserimages-a.akamaihd.net/ugc/1963035465399047893/A25296539FB182D18CA59DF71337A5147F6FF245/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img] That's almost all. If you have any suggestions or found any bugs, tell me please. Hope you all enjoy it.