PYO's AUV-03 'Sentinel' Data-Linked UAV
What's this?
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The PYO's AUV-03 'Sentinel' is a fully data-linked UAV with autonomous flight, target engagement, and real-time video feed.
Its compact radar and high-res HUD enable target tracking, while the diesel engine ensures long endurance and mission flexibility.
Designed for precision, it blends remote control and automation for peak efficiency.
[img]https://steamuserimages-a.akamaihd.net/ugc/1963035465399048863/19DBF221D167976B94D7F206A530A0DAFCD83022/?imw=2048&imh=306&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
How is this working?
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Specifications or Features:
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Autonomous Flight:
[*] Fully autonomous with waypoint navigation and Auto-landing.
[*] Executes attack commands and returns to preset path after mission.
Data Link System:
[*] Uses 'PYOs Tactical Data Link III' for real-time communication up to 20 km.
[*] Supports target designation, UAV control, and system integration.
[*] Includes 'AL' (Auto-Landing) for return to control terminal.
[*] 'LDN' (Land Now) enables immediate landing anywhere.
Remote Control:
[*] Operates via 'PYOs Tactical Data Link III' or remote camera control.
[*] Streams real-time high-res HUD with target and ally positions.
Radar & Targeting:
[*] Small radar, 14.4°x28.8° detection area (pitch -14.4°).
[*] Auto-detects and reports targets to connected terminals.
Camera & HUD:
[*] Stabilized zoom camera for precise observation.
[*] Advanced HUD showing real-time target and ally positions.
Fuel & Range:
[*] Diesel-powered, 180L tank, up to 50 km flight or long hovering.
[*] Max speed: 110 km/h.
Customization & Modularity:
[*] Carries two radar-guided missiles, fired together (due to mass balance).
[*] 800 kg max payload for mission-specific mods.
[*] Easily customized for roles like rescue, firefighting, and transport.
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How to play?
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Step by step.
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[*] [b]Start the UAV:[/b]
After spawning, turn on the system switch on the left rear panel. The UAV will auto-start and hover at low altitude, awaiting commands.
[*] [b]Activate Data Link Terminal:[/b]
Flip the switch to power the Data Link terminal. Click the ‘>’ button (top left) to open the menu and select [b]UAV[/b] for control.
- Click on the map to mark a coordinate.
- Click [b]opt[/b] for options, adjust waypoint height with [b]alt[/b], then press [b]add[/b] to create a waypoint.
- Waypoints are saved on the UAV, so they won't be lost if the link is interrupted.
[*] [b]Targeting & Attack:[/b]
When the UAV detects a target, a red diamond appears on the map. Use the camera to confirm.
- To attack, select the target on the map and press [b]atk[/b]. The UAV will plan a strike, attack, then return to waypoint mode.
[*] [b]Return to Control Terminal:[/b]
To recall the UAV, add a waypoint a few hundred meters behind your deck and activate [b]AL (Auto-Landing)[/b].
- Directly activating [b]AL[/b] is possible but has a low return altitude, increasing the risk of collisions.
[*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3242277101] More Tactical Data Link tutorial [/url]
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Key Binding:
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[*] [b]W/S[/b]: Move the UAV forward/backward (when there are no active tasks).
[*] [b]A/D[/b]: Rotate the UAV left/right (when there are no active tasks).
[*] [b]Arrow Keys (Up/Down/Left/Right)[/b]: Control the camera rotation.
[*] [b]1[/b]: Reset the camera to its default position.
[*] [b]2/3[/b]: Zoom the camera in and out.
[*] [b]4/5[/b]: Adjust the hover height (when there are no active tasks).
[*] [b]6[/b]: Toggle the camera stabilizer on/off.
[*] [b]Space[/b]: Weapon Trigger Override.
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Modification Guide:
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[*] [b]Adjust Weapon Range:[/b] Go to 'PYO's AUV03 Main' microcontroller and set [b]atk range[/b] (meters).
[*] [b]Change Weapon Elevation:[/b] Adjust [b]aim offset vertical[/b] (circles) in 'PYO's AUV03 Main'.
[*] [b]Disable Vertical Aiming:[/b] Toggle [b]aim pit[/b] in 'PYO's AUV03 Main'.
[*] [b]Faster Fire, Less Accuracy:[/b] Increase [b]aim ready threshold[/b] (circles) in 'PYO's AUV03 Main'.
[*] [b]More Attacks Per Run:[/b] Increase [b]ammo[/b] in 'PYO's Drone'. Resets after AL (Auto-Landing).
[*] [b]Auto-Scan While Idle:[/b] Toggle [b]scan when idle[/b] in 'PYO's AUV03 Main'.
[*] [b]Switch to GPS Missiles:[/b] Send attack coordinates from 'PYO's AUV03 Main' to hardpoints (Ch. 27-29).
[*] [b]Fire Weapons Separately:[/b] Use Flare launcher passthrough for the second hardpoint. Set [b]ammo[/b] to 2.
[*] [b]Data Link Sensor Placement:[/b] Must be under the deck, at center or 0.5m forward.
[*] [b]Other Customizations:[/b]
- [b]Flight Control:[/b] 'PYO's AUV03 Main'
- [b]Data Link:[/b] 'PYO's Data Link AUV03 Build'
- [b]HUD:[/b] 'Pyo's HUD/HMD 2025 AUV03 Build'
- [b]Engine:[/b] 'PYO's AUV03 Engine Control'
[*] Leave a comment for other questions.
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Known Issues
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[*] [b]No Terrain Following or Obstacle Avoidance:[/b] Missing a laser distance sensor due to microcontroller size limits.
[*] [b]No Fuel/Power Display:[/b] Microcontroller size constraints prevent fuel or power level indicators.
[*] [b]Camera Stabilizer Limits:[/b] Lacks a forward laser distance sensor, so no true "coordinate anchor." Uses a fixed aiming point at 20m altitude instead.
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[img]https://steamuserimages-a.akamaihd.net/ugc/1963035465399047893/A25296539FB182D18CA59DF71337A5147F6FF245/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false[/img]
Thank you!
Special thank FN-20 for Euler calculation, V.S.C & CVM for help with testing.
If you have any suggestions or found any bugs, tell me please.
Hope you all enjoy it.