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All Kure's Rimworld of Magic Class Genes

What does this mod do?
The mod adds genes that allow you to get a magic or might "class" from Kure's Rimworld of Magic Class Expansion Pack

How do I get these genes?
The genes of the "classes" are found in the same way as any other genes: in merchants and in gene complexes

What happens if a pawn has 2 magic genes?
One of the genes will become inactive.

What happens if a pawn has both a magic gene and a natural magic trait?
Then the magic gene will be active and the natural trait will not.

How do I meet other pawns with genes from your mod?
There is no way unless you create a xenotype with this gene yourself and add the xenotype to the xenotype pool of the faction.

Now this one is separated from the main mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3023584656
Because I regret to inform you that it is impossible for me to fix this damn bug
"*** found no data at degree 0, returning first defined".
"*** found no data at degree 4, returning first defined".

The problem is that unlike RoM, Kure's RoM uses a different Degrees 4 variable instead of Degree 0.
Therefore, an error occurs when requesting traits for genes!
I do not know a normal way to patch this correctly except to simply replace the XML of their mod with a non-conflicting one. which specifies "degree 0".

Move the file "RFS_CustomClasses.xml"
from the path
\Steam\steamapps\workshop\content\294100\3243043809\Common\Patches
to
\Steam\steamapps\workshop\content\294100\2236103336\Common\Patches with the replacement

That's all I can suggest how to make it work, I'm sorry

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