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Reginald Royalty Storyteller

Reginald Royalty cares not for typical squabbles between tribes and pirates. He will instead focus your colony around royalty, upholding their divine rule by force, and sending wave after wave of wannabe assassins to end your royal bloodline. In place of reduced raids, he will send assassination attempts, and give more chances to gain honor. Nobles will meet with other nobles via the comms console, and attempt to increase relationships. If your highest titled noble dies, you lose. [hr] Adds 4 unique new assassination events while Reginald is active, and allows nobles to converse with other factions on any active comms consoles (Having multiple colonists means you can have multiple nobles communicating). Assassination attempts target your nobles aggressively. If you don't have a royal, Reginald will make sure you have at least one to start. Completely change the flow of the game as you focus on protecting your nobles and maintaining a local noble family. [hr] Assassination attempts (spoiler): -Aerodrone strike --An aerodrone will fly overhead, and drops missile strikes on any nobles they can see from above. You will get a warning, but only if you have an awake colonist capable of hearing the buzz of the incoming drone. -Shock troops --A squad of shock troops, high on go-juice and trained to prioritize attacking nobles, will rush down your defenses. The shock troops will go berserk if damaged enough. The squad size scales with the highest title among your nobles. -Nightblade --An assassin will slip into your colony under the guise of another faction. You will not be warned of them, and your turrets will not recognize them as hostile. Your colonists are smart enough to break their ruse by spotting them, but can only see them in a well-lit area. -Double Agent --A colonist will join under guise of being a wanderer. This colonist will disguise their melee skill and hide the power claw installed in their hand. Double agents will attack your nobles when within arms reach, so you need to catch them before they do so. Double agents will occasionally sneak over to an active comms console to receive orders from opposing factions. They need to take a certain number of orders prior to being able to attack your noble, so keep an eye on any new recruits. Note that even after having been given the kill order double agents will not seek out nobles, and if the faction who sent them becomes friendly, the double agent will abandon their orders and join as a normal colonist (the faction they receive orders from is not necessarily the faction who sent them. There is no way to know who their true loyalty is to). [hr] This is a part of a 4-part series of all vanilla heroes as storytellers: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3244894159]Iana Ideology[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3241925292]Balthazar Biotech[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3245655111]Ashe Anomaly[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3245664241]The full storyteller pack[/url] And, of course, I own none of the art used for this storyteller. The avatars were drawn by Oskar Potocki, I just felt it a shame that these characters never got used, and I figured they could have a nice home as storytellers :)