Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Biotech Monke

Features [hr] This mod adds the [b]Monke[/b] xenotype, faction, and the [b]banana tree[/b] tech. Four new racial specific hairstyles have also been added. More to come. Details [hr] One of the earliest Xenotypes. Ancient scientists believed that human-primate hybrids would be easy to splice due to the similarities in their DNA. The Monke were originally meant to be a race of fast, hard-hitting, super-soldiers but their inherent laziness and tenancy towards unwanted violence ultimately caused the project to be terminated. Most of the Monke surviving today are the direct descendants of failed experiments from the urbworld Liberty, where the Xenotype quickly outbred the local population, overthrew the local government and fled to the stars. With prehensile feet and stronger muscle fibers, the monke are fast moving, hard hitting close combatants. Their muscles have been better optimized for short bursts of [b]strength[/b] but the extra energy cost causes the xenotype to be inherently [b]lazy[/b]. Being effectively three-handed, they are very good at manipulation, but lack the capability for finer motor movements, like [b]crafting[/b] and [b]shooting[/b]. The bestial genetics can make members of this race slower to grasp new concepts via [b]research[/b] and they are quick to [b]anger[/b]. The prehensile feet make it hard to wear durable shoes, so [b]mining[/b] is close to impossible for them. Compatibility [hr] This mod was made to be used with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197][NL] Facial Animation[/url]. But it has vanilla graphics as well. [url=https://steamcommunity.com/workshop/filedetails/?id=2581693737]Facial Animation - Experimental[/url] changes how the heads are scaled and cause clipping. I would recommend against using that. There's a weird interaction between [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197][NL] Facial Animation[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2925432336]Big and Small Framework[/url] that cause the nose to not scale with the [b]Frame genes[/b] The [b]Body Size[/b] genes from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1874644848]Character Edit[/url], however, work fine. 1.5 Update [hr] Updated to 1.5, various changes to how the genes work [list] [*] Added new fur graphics (temporary) [*] Changed how the head was shaped [*] Lowered the sleep penalty [*] They're now bad at art [*] Added a patch for [NL] Facial Animation, this does not seem to work with Experimentals [/list] Translations [hr] JP [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2992494811]https://steamcommunity.com/sharedfiles/filedetails/?id=2992494811[/url] Support [hr] [url=https%3A%2F%2Fko-fi.com%2Fbeeesss] [img]https://uploads-ssl.webflow.com/5c14e387dab576fe667689cf/61e11d430afb112ea33c3aa5_Button-1-p-500.png[/img] [/url][ko-fi.com]