[CF] Arellian, the Militant Cat Xenotype
Arellian, the Militant Cat Xenotype
[b]Important:[/b] This mod will gradually add new contents.
[b]Next Update:[/b] Arellian style pack (Requires Ideology DLC) / Arellian chain shotgun (optional, may be delayed)
======== Mod Description ========
From a distant galaxy, far, far away...
The Arellians are here, and they've decided to make your planet their sandbox!
==== Xenotypes and genes ====
Xenotype: Arellian
Arellians are resilient and versatile, which makes them excel in almost every position you give them.
Arellians are: able to see in the dark, immune to food poisoning, can quickly recover from injuries, and psychically deaf.
Arellians will judge people for their faction and xenotype. They will love comrades and Arellians while hating outsiders and xenos. Thanks to their Callous Loyalty gene, Arellians will never feel bad for killing outsiders (beggars, prisoners, etc...) and observing corpses.
Xenotype: High Arellian
High Arellians are genetically enhanced Arellians who are considered nobles in Arellian society. They are excellent psycasters, and Arellians will have an extra opinion bonus for them.
High Arellians are: immune to all diseases, ageless, can heal own scars over time, and have enhanced psychic sensitivity.
Gene: Callous Loyalty
[b]Complexity:[/b] +1
[b]Metabolism:[/b] 0
[b]Description:[/b] This gene makes individuals turn a blind eye for decisions made for the "greater good" of the settlement, even if it goes against their beliefs.
==== Factions ====
Arellian pirates
Arellian pirates may look like your everyday pirate gang at first glance. However, they will only use ranged weapons in combat.
Weapons and Apparel
Weapon: Arellian autopistol
Quick to draw and hitting hard, the Arellian autopistol is a weapon made for high-ranking officers.
Weapon: Arellian machine pistol
While the Arellian machine pistol fires relatively weaker projectiles compared to the Arellian autopistol and SMG, it makes up the damage gap by simply firing more rounds.
Weapon: Arellian SMG
Sick of rabid animals and countless tribals attacking your base? Why, the Arellian SMG is just the weapon for you! This bad girl can rapidly deliver high-caliber staggering rounds to your enemies quickly and accurately!
Weapon: Arellian heavy flamer
The heavy flamer was made to ignite and roast light-armored enemies into a crisp. While it can be fired point-blank, make sure that you're not aiming your allies.
Weapon: Arellian assault rifle
A close-quarters assault rifle with a fixed bayonet.
==== Implants ====
Bionic: bladed arm
MY LIFE FOR ARELLIA
Cybernetic: Adrenaline booster
The adrenaline booster is a combat cybernetic designed to increase the amount of adrenaline produced by the body, which increases the user's motor function at the cost of increased bleeding rate.
Cybernetic: Psychic conduit
All Arellians are psychically deaf, which renders them unable to become mechanitors. Well, here's something to remedy that. The Federation high command issued a new implant that increases the user's psychic sensitivity...at the cost of increased pain reception.
==== Compatibility ====
Compatible Mods
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1635901197]Facial Animation - WIP[/url]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2023507013]Vanilla Expanded Framework[/url]
Incompatible Mods
- [url=https://steamcommunity.com/workshop/filedetails/?id=2890901044]Combat Extended[/url]
==== Translations ====
Built-in [url=https://steamcommunity.com/id/HwayeonHakryo]Korean Translation (ChemFuel)[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3324947288] Japanese Translation (Lucifel)[/url]
==== Special Thanks ====
[b]Resurrectionnem[/b] - Banner art
==== Author's other mods ====
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922770128]Craftable High-Tech Items[/url]