[K4G] Empires of Old - The Engineers Institute
[img]https://i.ibb.co/DpJJP9v/Lore.png[/img]
Emotion is a weakness that taints the mind. Millions have fallen pointlessly because they foolishly let their emotions cloud their judgment, whether it be for a false god, a loved one, or some other irrational excuse. We of the guild are above such ridiculous squabbles. It is impractical for mankind to constantly be at each other’s throats or to go off chasing such frivolous distractions as romance when there are far more important matters to attend to. We alone have the ability to think rationally and invent a better life for ourselves without having to rely on some fictitious deity to liberate us. By dedicating our lives to the attainment of knowledge, we can comprehend even the most extraordinary aspects of our existence, and all of humanity will benefit as a result. Alas, most humans act as if they were animals. Primitive beasts covered in wild, filthy hair and fighting to survive a savage world of their own creation, completely incapable of seeing the errors of their primitive ways. The unfortunate truth is that while all mankind was born with the ability to think intelligently, the vast majority lost it long ago.
[img]https://i.ibb.co/vwSRTF6/Description.png[/img]
The Engineers Institute is the third installation in my Empires of Old mod series. This series aims to expand upon RimWorld’s lore and introduce new alien civilizations to the game.
The guild is a strange group of outcasts that have cut themselves off from the outside world in their pursuit of knowledge. They shave themselves bald, willingly eat nutrient paste over other food, and abandon physical comforts to achieve peak efficiency. Most of the guild’s members live in isolated laboratories, toiling away until they pass away and their apprentice replaces them. For years, few outsiders knew or cared that the guild existed. However, the wealthy and irrational have begun to infiltrate the guild, making use of its advanced technology for warfare. Even worse, there are rumors that the overseer is a madman who intends to construct a spaceborne city!
[img]https://i.ibb.co/TMyHzNR/Faction.png[/img]
The guild will use advanced weaponry and EMP technology in its attacks.
[img]https://i.ibb.co/92ng39b/Contents.png[/img]
- 1 new empire faction.
- New royal titles and permits.
- New Royal Ascent, Deserter, and Royal Wimp quests.
- 1 new culture.
- 1090 real British names and some special ones.
[img]https://i.ibb.co/By5ZTXb/Compatibility.png[/img]
This mod is compatible with CE and VFE – Empire. The new factions will not make use of the new royalty mechanics, such as the Great Hierarchy.
Patched for:
- Vanilla Ideology Expanded – Memes and Structures.
- Alpha Memes
- Vanilla Base Generation Expanded
[img]https://i.ibb.co/wJxtj3j/Credits.png[/img]
Thank you to the RimWorld modding community for answering my stupid questions.
RimWorld is owned by Ludeon Studios.
This work is licensed under CC BY-NC-SA 4.0. To view a copy of this license, visit [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F]https://creativecommons.org/licenses/by-nc-sa/4.0/[/url]
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