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FN-7 Cygnus Attack Bomber (WhackAL Carrier Challange) With Anti-Air Proximity Bombs

UPDATED Now with Anti-Air Proximity bombs to help bomb large aircraft (such as the WhackAl Carrier) more accuratley. To perform this technique simply fly above the carrier at a slightly faster speed, and aim slightly ahead. The bombs will explode on impact or within 8 metres of the carrier. More manoeuvrable than our competition, Constella Industrial research concern offers a lightweight alternative for attack interception. A largely analogue option, at a fraction of the cost of our competitors (only $48,000 compared to other jets pushing $90,000). The Constella Cygnus also is significantly smaller than other planes, able to take off and land at short runways, making it a STOL aircraft (short take off and landing). Cygnus also offers long ranges independent of carriers, making it a highly versatile weapons system with 7 unique hard points for bombs, drop tanks and missiles. All components are home designed so you can expect excellent constella quality. This vehicle is my submission to the WhackAL flying aircraft carrier challenge. Here is a link to the carrier [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.com%2Fchannels%2F1268215780466622494%2F1268229556943454351%2F1413847183509295136]https://discord.com/channels/1268215780466622494/1268229556943454351/1413847183509295136[/url] ---------------------------------------- Designed by Constella Industrial Research Concern as an Interceptor/Attacker with a primary focus for speed and the ability to severely damage opposing flying aircraft carriers. Cygnus is a relatively light and manoeuvrable, able to take off in very short runways (landing is a little more difficult). Cygnus features a fully decorated exterior with roundels, identification and Roles: Multirole fighter (released separately soon), Ground attack, Strike aircraft, Light bomber, Interceptor, Reconnaissance. ---------------------------------------- Specification Top Speed: 161 ms^-1 at sea level (313 knots, 360 mph), 400 ms^-1 at 20,000 M (777 knots, 895 mph) Max altitude: 26,000 metres above sea level Fuel: 3100 litres of jet fuel - enough for up to an hour if properly conserved Mass: 3000 units Cost: $48000 ---------------------------------------- Weapons 1x Light autocannon (300 rounds) 1x heavy autocannon (60 rounds) 18x flares ---------------------------------------- Features Docking system - hook, camera and magnets. Cameras for Bombsight and Gunsight Radar lock Extra Ammo Survival equipment and sabotage equipment if you manage to land on the enemy carrier Fully Pressurised cockpit 2x seats Full decoration Radio Map ---------------------------------------- Hardpoints 7x hardpoints: 5 fuselage mounted, 2 wing mounted By default 4 medium bombs are mounted. A radar tracker is fitted to use if missiles are fitted. Feel free to mount any weapons you want. Wing hardpoints are connected to fuel pumps so you can use drop tanks. However this will not necessarily fit on the carrier if applied. ---------------------------------------- Tips - Gunsight is on the right camera, three is no crosshair in flight to preserve view in reconaissance missions - Bombsight is on the left camera - There are viewports for both - Keep throttle at about 0.4 to 0.6 to have maximum efficiency, in combat you can go up to 1.0 if needed, although gains between 0.8 and 1.0 are marginal. - Bomb close to the ground as the bombsight is calibrated to bombing large flying objects, such as flying carriers - There are magnets to aid with docking, try turnining them on to help get an inital catch and then turn them off/on afterwards until the hardpoint also connects. ---------------------------------------- Tactics Cygnus is designed with intercepting and damaging enemy aircraft carriers, hence a preference for high speed and armour piercing weapons are favoured. The bomb camera is fixed so try to get at a similar speed to enemy carriers approximately 20M above and drop bombs. Alternatively, enable the heavy auto cannon to use in strafing runs. It is not enabled by default due to ammo limitations. ---------------------------------------- Docking System Use the arm and camera for manoeuvrability, magnets to help dock and fold the arm from the plane. ---------------------------------------- Credits All parts of this plane are made by me. Please credit me if you use it in the future :)