Allow pawns to repair weapons and apparel like they do buildings.
How it works:
- Speed determined by General Labour Speed and prioritised at the end of Crafting Jobs e.g if a pawn is assigned to crafting and there are no crafting jobs, they will repair items before checking the next category of job.
- Valid target items are chosen by you in the Mod Settings menu.
- Mod Settings page allows for choosing what to repair and when to repair it, see screenshots to find this menu.
Compatability:
- Versions 1.3, 1.4, 1.5 and 1.6 supported
- No reason it shouldnt work with/without Royalty/Ideology/Biotech/Anomaly/Odyssey
- I believe the jobs appear in the Work Tab mod by Fluffy as "Repair Damaged Weapon" and "Repair Damaged Apparel" under Crafting.
GitHub: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fmoony47%2FRimWorld_RepairItems]https://github.com/moony47/RimWorld_RepairItems[/url]
Thanks to @Jellypowered for 1.6 patch!
For the Chinese Patch by KingDomRock:
- Repair Items修理物品汉化: [url=https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2567143443]https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2567143443[/url]