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Space Mechanitor

You knew you could only achieve greatness with help. People were too unreliable, so you chose to take on mechanoids as your servants, workers, and warriors. As you gained strength, others became fearful. It became clear you needed to get away from the influence of humanity. Now you've gone to space and are orbiting a rimworld, however a storm of meteorites destroyed your Johnson-Tanaka drive. Who cares about that, now you finally have the world to grasp your true potential! Requires mod "Save Our Ship 2" and official DLC "Biotech" Note: Since your starting character will lack some skills, this is a difficult scenario. New version for 1.6 update and Odyssey has been released. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3567829861]https://steamcommunity.com/sharedfiles/filedetails/?id=3567829861[/url] Your faction will be a New Arrivals. Start with 1 mechanitor. Start in space, random undamaged ship Start with research: Microelectronics Start with research: Basic mechtech Start with research: Battery Start with research: Starflight basics Start with research: Personal Shuttle Start with research: EVA suits Start with research: Ship life support Start with research: Hullfoam Start with: -Silver x1000 -Packaged survival meal x40 -Medicine x10 -Component x55 -Steel x900 -Plasteel x300 -Basic subcore x5 Your faction will be a Random.