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Expanded Woodworking (Continued)

THIS MOD IS END-OF-LIFE NEW VERSIONS: Expanded Woodworking (Continued) (uses C# to generate wood, etc.) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3566362224]https://steamcommunity.com/sharedfiles/filedetails/?id=3566362224[/url] Expanded Woodworking 2 (uses patches like this one) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3576156542]https://steamcommunity.com/sharedfiles/filedetails/?id=3576156542[/url] This mod is end-of-life and will not receive further updates. -- Original mod by Qwynn (A16) [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fludeon.com%2Fforums%2Findex.php%3Ftopic%3D30459.0]https://ludeon.com/forums/index.php?topic=30459.0[/url] Updated by Adventurer (1.0-1.2), Mercenary (1.3), Aquiles (1.4) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1082915328]https://steamcommunity.com/sharedfiles/filedetails/?id=1082915328[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2558226687]https://steamcommunity.com/sharedfiles/filedetails/?id=2558226687[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2882494600]https://steamcommunity.com/sharedfiles/filedetails/?id=2882494600[/url] Share-Alike license, but even so - if the original author requests it, I will remove this update. -- I have verified basic functionality, but serious testing and balance suggestions by someone who knows and loves the mod is really needed. -- Original mod notes (1.4): I have always considered Rimworld a survival game, so every mod that adds some grade of difficulty catch my interest. Like many admirers of Hardcore SK, with the pass of time I learned to create my own modpack, following the same philosophy: The more problems you have, the more interesting it will be your story... For that purpose, in my opinion Expanded Woodworking is a must-have mod for any player who wants to overcome some challenge. MOD This is a revisited edition based on the forked mod made by Mercenary, upon Adventurer's version, which already was an upgrade of Qwynn's Expanded Woodworking [followed by Aquiles for 1.4, and thus to Zaljerem.] New with Biotech! Polluted trees now produce rotten wood. Rotten wood cannot be converted into lumber, but can be restored into generic wood. FEATURES Trees, saguaro, and bamboo have their own unique wood. Polluted Trees, like witchwood, produce also their own: rotten wood. Every wood type (except saguaro and rotten wood) has a corresponding lumber. Process logs into lumber at the woodworking table. Restore rotten wood into generic to gain some raw materials in heavily polluted maps. Lumber is used in both construction and in crafting. Supports any starting scenario through using the crafting spot. Raw logs are used as fuel! Realistic wood colors! Compatibility with any mod using wood as a fuel item. Patches Included [Most are untested, left alone from 1.4 - please let me know if they need updating] Adobe Abode Advanced Biomes Biome Expansion: Redwood Forest Biomes! Prehistoric (+TMore Floors, +WD Expanded Floors, +VFE-Architect) Gulden Biome [LTS] Furnishing Medieval Overhaul (+TMore Floors, +WD Expanded Floors, +VFE-Architect) More Trees (Continued) Nature's Pretty Sweet (Continued) Realistic Planets Continued [1.5] - UPDATED ReGrowth: Aspen, Boreal, Swamp, Temperate and Tundra [T] More Floors (thanks to Holgast) Tribal Essentials Reborn Vanilla Furniture Expanded - Architect Vegetable Garden Project (NOT Fruit Trees) Vanilla Factions Expanded - Settlers VGP Xtra Trees and Flowers WD Expanded Floors Yayo Combat 3 (Continued) Zal's Smoked Meat (both versions) Zen Garden (Continued) ... and more! NOTE: If you want to contribute writing a patch of your favorite mod, feel free to do it. COMPATIBILITY [Zal: I don't guarantee any of this. :)] Expanded Woodworking is fully compatible with everything else, because any unpatched tree will still provide generic wood and any unpatched floor will still be available. However, it may conflict with other mods if both directly overwrite the WoodLog definition, like e. g. Not a Weapon mod or Medieval Overhaul. To make it compatible with Medieval Overhaul, I recommend using this mod. [[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2898440531]https://steamcommunity.com/sharedfiles/filedetails/?id=2898440531[/url] ] Any bug report without a log may and will be deleted. CREDITS Previous Authors: ItchyFlea, Qwynn, Adventurer, Mercenary C#: Taranchuk XML and Biotech Compatibility: Aquiles Rimworld is owned by Tynan Sylvester. LICENSE CC BY-NC-SA 4.0[[url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fcreativecommons.org]creativecommons.org[/url]]