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Techprint Codex: SoS2

Adds techprint requirements to a variety of Save our Ship 2 research to slow down and balance progression. (I don't think your colonists would be able to learn how to make a space ship that easily!)

I will likely make changes in the future so If you have any feedback on what should have prints and what should not please leave it in the comments!

[ko-fi.com]

Q: CE Compatible?
A: This just adds techprints to the cost so yes it is!
Q: But muh balance!
A: I tried my best to keep things balanced while also keeping things fun. If you think something is off, let me know!
Q: Save game compatible?
A: Should be safe to add and remove.

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Save Our Ship 2

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