Simple Chains: Steel Adjusted
Original Mod by OwlChemist. This is an altered version previously for my own use, but every man and his dog is updating his stuff now I figured I'd upload this as an alternative. I have kept the original packageID for save compatibility. This means you will need to unsub from Owlchemist's version. Fear not, I flagged them as co-author of this one.
1.4 and 1.5 version of OwlChemist's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1702668415]Simple Chain's Steel[/url] with the following changes:
- Removed timber, and firewood from charcoal recipe.
This was done to prevent a discrepancy between lumber and timber results, when [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1708709952]Simple Chains: Lumber[/url] is also in use. Without that mod, it makes no difference in any case.
- Changed charcoal production from 2:1 to 1:2
- Changed the recipe requirements from 20>10, to 10>20
This was done to prevent a discrepancy between the value of firewood from Simple Chains: Lumber, and charcoal. Without that mod, it only buffs charcoal output a little more.
It takes 50 Vanilla Wood Logs to fill the fuel chamber of the bloomery.
With Simple Chains Lumber:
It takes 50 Firewood to fill the fuel chamber of the bloomery. Given that: 1 timber = 5 firewood, this is 10 timber.
It takes 50 Charcoal to fill the fuel chamber of the bloomery. Given that: 1 lumber = 2 charcoal, and 1 timber is 3 lumber, this is approx 8 logs. Ah, the savings!
It takes 50 Coal to fill the fuel chamber of the bloomery. The amount of coal obtained from mining is undisclosed, so we'll go with "just enough to equal charcoal's worth" :P
Please note that with Simple Chains Lumber, only firewood, and coal/charcoal can be used in the bloomery as a fuel.
- Added Glower effect to Bloomery.
This was done because the bloomery is essentially a primitive smelter, which has a glower effect. This radius is doubled, the same as my Furnance in Thermoregulation.
Despite some claims to the contrary, the bloomery already had a heat-pusher effect.
-Removed free light and heat from Bloomery.
Previously the bloomery had the "only consume fuel when in use" setting, which is meant for more complex production equipment. As such the bloomery was super OP. The bloomery is essentially a fire pit covered with a stonebox - it should be burning fuel for fun. Besides, smelting slag takes a single fuel item
The bloomery is an early game production building, like the campfire. They are suppose to be temporarly until better options are discovered. As the campfire burns fuel continuously, the objective to research the fueled stove. Now the bloomery has a similar set up.
Please note, with this balance adjustment, the bloomery will burn for approx 16 hours.
Tested with steel slag, and a nearby stockpile, this amounts to approx 20 processes completed before it burn out. The pawn was tired though :P
-Added auto refuel toggle button
No idea why this lacked one, but recall that the bloomery now consumes fuel regardless of whether it is in use, be wary of leaving this switched on.
- Sound Fix for 1.5
This was done because changes made in Anomaly caused issues in the 1.4 version.
[url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d][img]https://i.ibb.co/pyYz3q0/kofii.png[/img] [/url][ko-fi.com]