Custom map: Caravan World
A map designed with the idea of being a nomad colony escaping to a ship on the other side of the planet, cross forest, desert, ice sheets, mountains and more to reach it while taking detours to item stashes to help in your adventure.
The starting point is intended to be on the small continent (seen on the 2nd picture) on the left of it, in the temperate meadow.
IMPORTANT, PLEASE READ
This map requires to use worldedit 2.0 to create the map but as the mod is quite buggy you'll need to follow those steps:
- Create a new colony, selecting the "caravan world" generation after choosing your scenario
- After having selected your starting tile, ideologion and pawns, you'll end up on a fully foggy map
- Use dev mode to "Clear All Fog"
- Save your game
- Remove worldedit from your game and restart
- You're good to go :D
Map was designed with the "Intended mods" collection in mind for the best experience, you *SHOULD* be able to only use the required mods but be aware that i might have missed a mod somewhere, if you find one of them, let me know in comments and i'll add it to the list.
IF YOU WANNA PLAY IT FOR THE ADVENTURE ACROSS THE MAP :
Transport Pods and Pods Launcher are meant to be found in item stash to cross from one continent to another only, you could definitely use them to skip stuff but where's the adventure in that (transport pods are limited in total so you might have to leave some animals and stuff behind if you don't get enough or overuse them without planning the next crossing.
Not putting every "maybe required" mods will results in less/no items in item stash.
Scenario is in the Intended mods collection
Ideology sadly cannot be uploaded on workshop afaik so it can be downloaded here : [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdrive.google.com%2Ffile%2Fd%2F11p3mnQ0s_2VOKG5hhNeczC2t9b6R-f2b%2Fview]https://drive.google.com/file/d/11p3mnQ0s_2VOKG5hhNeczC2t9b6R-f2b/view[/url]
Ideology will require the various ideology mods from the intended mods collection, place the .rid file in AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Ideos
IF YOU WANNA PLAY IT JUST FOR A NICE WORLD MAP :
You can remove minimify everything (it will make uninstalled items in stash not installable but from test, no crash) and you should be able to remove the vanilla extended framework and psycasts (item stash will be very empty)
You'll get errors from missing items but nothing that should be bad, just the game feeling confused first time around.
Biomes mods are all required, they're used in the map to give a lot more variety.
Compatibilities :
- Any mods adding more biomes or factions will likely not work properly since everything on the world map is fixed.
- CE compatible??? probably? this is just a world map, so unless one of the necessary mods i used for it isn't, should be fine
- dunno about anything else
Known Issues :
- Not from the map but from worldedit, removing it seems to cause errors when loading a save/map to sometimes make the debug log extremely laggy, just close the debug log or click on "clear" and it'll go back to be perfectly fine. I have NO idea why some lines in the logs would make the game slow to 1-5fps but it happens??? just clear it and move on really
- It's likely i have missed a few tiles here and there that'll have a weird value on something like temp, just pretend you saw nothing and settle on one adjacent :'D