Save Our Ship 2 - Cyberwarfare
Cyberwarfare for Save our Ship 2
This mod adds new functionality to the science console in SoS2. During combat your pawns can use the science console (and will automatically if they are assigned to researching work) to either hack enemy systems, or defend your own systems. Pawn intelligence will affect their hacking performance. Enemy pawns will likewise use their science consoles to try to hack you, and defend themselves. Be aware that SoS2 ships are not designed for this type of warfare, and typically only have a couple science consoles. Each science console can be set to a different type of offensive hack based on the systems you want to target.
Target
Effect(s)
Turrets
Disable between 1-4 turrets on the enemy ship for 30 minutes
Engines
Disable between 1-3 engines on the enemy ship for 1 hour
Shields
Cause breakdown, lower shield radius to minimum for 15 minutes, or build shield instability which makes the other two outcomes more likely
Life Support
Disable life support for 1 hour
Torpedos
Create mechanical fires near enemy torpedo storage areas
Doors
Take control of between 1-6 doors on the enemy ship
Reactors
Add moderate reactor instability, disable the reactor for one hour, or add major reactor instability
Shuttles
Deal ~25% component damage to between 1-3 enemy shuttles
Countermeasures
Defend ship systems against enemy cyber attacks
[b]This mod is safe to add mid-run.[/b]