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Save Our Ship 2 - Cyberwarfare

Cyberwarfare for Save our Ship 2 This mod adds new functionality to the science console in SoS2. During combat your pawns can use the science console (and will automatically if they are assigned to researching work) to either hack enemy systems, or defend your own systems. Pawn intelligence will affect their hacking performance. Enemy pawns will likewise use their science consoles to try to hack you, and defend themselves. Be aware that SoS2 ships are not designed for this type of warfare, and typically only have a couple science consoles. Each science console can be set to a different type of offensive hack based on the systems you want to target. Target Effect(s) Turrets Disable between 1-4 turrets on the enemy ship for 30 minutes Engines Disable between 1-3 engines on the enemy ship for 1 hour Shields Cause breakdown, lower shield radius to minimum for 15 minutes, or build shield instability which makes the other two outcomes more likely Life Support Disable life support for 1 hour Torpedos Create mechanical fires near enemy torpedo storage areas Doors Take control of between 1-6 doors on the enemy ship Reactors Add moderate reactor instability, disable the reactor for one hour, or add major reactor instability Shuttles Deal ~25% component damage to between 1-3 enemy shuttles Countermeasures Defend ship systems against enemy cyber attacks [b]This mod is safe to add mid-run.[/b]