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Save Our Ship 2 - Cyberwarfare

Cyberwarfare for Save our Ship 2

This mod adds new functionality to the science console in SoS2. During combat your pawns can use the science console (and will automatically if they are assigned to researching work) to either hack enemy systems, or defend your own systems. Pawn intelligence will affect their hacking performance. Enemy pawns will likewise use their science consoles to try to hack you, and defend themselves. Be aware that SoS2 ships are not designed for this type of warfare, and typically only have a couple science consoles. Each science console can be set to a different type of offensive hack based on the systems you want to target.

Target

Effect(s)

Turrets

Disable between 1-4 turrets on the enemy ship for 30 minutes

Engines

Disable between 1-3 engines on the enemy ship for 1 hour

Shields

Cause breakdown, lower shield radius to minimum for 15 minutes, or build shield instability which makes the other two outcomes more likely

Life Support

Disable life support for 1 hour

Torpedos

Create mechanical fires near enemy torpedo storage areas

Doors

Take control of between 1-6 doors on the enemy ship

Reactors

Add moderate reactor instability, disable the reactor for one hour, or add major reactor instability

Shuttles

Deal ~25% component damage to between 1-3 enemy shuttles

Countermeasures

Defend ship systems against enemy cyber attacks

This mod is safe to add mid-run.

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Harmony

Логотип мода

Save Our Ship 2

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