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Mindliner Xenotype

Welcome to Mindliner Xenotype! This adds two xenotypes, being endogene and xenogene versions of eachother respectively. Their genes give them the fast learner, sanguine, iron-willed, industrious and nimble traits. All while not affecting their metabolism. For this to be possible without archites, the genes have incredible complexity, making them rare, expensive, and require lots of processors to turn into xenogerms. Essentially, they're very mentally gifted baseliners. [b]Germline Mindliner[/b] Mindliners are, functionally speaking, exceptionally mentally gifted baseliners. Germline mindliner populations are usually the products of harsh natural selection, eugenics or both, especially on rotting, depressing, factory-filled, late stage "you will own nothing and be ""happy""" worlds where only the most productive and mentally resilient can both survive and stay sane. [b]Xeno Mindliner[/b] Mindliners are, functionally speaking, exceptionally mentally gifted baseliners. Making xeno mindliner xenogerms requires large, expensive, advanced genetics labs. Typically given to those about to live in great discomfort, with a need for productivity. FAQ [b]These guys are OP![/b] Kinda, yeah. But based on testing they're not, like, crazy OP. Again, these are basically just extra-gifted baseliners. As-is, they're pretty rare, and making your own mindliner xenogerms is a huge pain. [b]Why nimble?[/b] The idea is essentially that these guys are super locked in and focused all the time, with better mental processing speed etc. If you've seen the movie "Limitless", you've seen something akin to how I imagine these guys. It makes sense someone with such a brain would be good at dodging hits and noticing traps. Also needed a 5th make this match the Greatliner Xenotype. I considered using the Great Memory trait instead but that trait isn't actually all that useful in my experience. [b]Future Plans?[/b] Making mindliners appear in factions. I think they'd do well among industrials and spacers, working long hours in factories and coming home to an "efficient" (tiny and miserable) bedroom. You can already do this yourself using Total Control, though. Already made 2 other xenotypes inspired by this one, being Highliners and Zenliners in the collection above. [b]I want this change or that change![/b] Feel free to suggest it! If I decide not to implement your idea, or you don't want to wait, look up and use the "xenotype exporter" mod - it's a wonderful mod indeed! On top of letting you alter existing xenotypes, it lets you make new ones! Requirements: Either Jimothy's Genes or Jimothy's Complexity Trait Genes is needed for genes to appear. Otherwise these are just baseliners with a layer of "trust me bro they've got that grindset." Compatibility This is a simple xml mod, should be compatible with everything. Thankyou to: Members of Rimworld discord's modding section, for explaining things to me. Alite for making their gene mods. The birthday cake I ate a while ago. It was yummy. If you think I'm super cool and stuff: [url=https://www.youtube.com/@jimothyworldbuilding3664]https://www.youtube.com/@jimothyworldbuilding3664[/url] Note that this channel is *NOT* Rimworld related. It's a worldbuilding channel. That said, you might notice some Rimworld-esque stuff in the worldbuilding, such as organ harvesting, war crimes, morbid hilarity and widespread cannibalism.