Mass Effect - Genophage - Unofficial 1.5
PLEASE READ
Before you start please only download and use the Rim-Effect Renegade and not the Legacy version
Question: There is HAR race, why use Renegade that use xenotype instead of Legacy that uses HAR.
Answer: If I remember right its because the github of Legacy got 2 out of 5 modules for 1.5 for quite some time while Renegade has all 5 updated to 1.5 which I was using. I just want more content for me to play which resulted in this when I shared an unofficial 1.5 update in workshop.
I know all the 1.5 of both Legacy and Renegade is released just very recently but I don't plan to change this mods dependency and somehow ruin someones playthrough rn.
Ok I updated this to 1.5 so I can have more Mass Effect factions to interact with.
Please take note that I removed the hediff of Krogan's Rage since I'm not someone who code dll stuff in Assemblies, it causes the draft gizmo of a Krogan to disappear so I disabled it for now.
Also can keep an eye out on those Salarians on how they lay eggs, didn't happen to me yet. And if they ever do make sure a pawn doesn't eat it because they WILL eat it.
Other than that I see no errors right now with my rookie number of 145 modlist.
There is also a Cerberus Faction on the workshop so download that too
ORIGINAL MOD HERE
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3035562650]https://steamcommunity.com/sharedfiles/filedetails/?id=3035562650[/url]
ORIGINAL AUTHORS DESCRIPTION
Details:
The second entry into a series of Mass Effect themed mods that I intend to make, in order to bring that universe into Rimworld bit by bit to the best of my ability. This mod adds two new races, as well as their own weapons, armor, factions and more.
This is my second real attempt at modding in Rimworld, so if you run into issues/suggestions let me know so I can tweak this as I go.
Includes:
Two (three) new factions
The Krogan Clans (One friendly, one hostile)
The Salarian Colonial Initiative
Two new races
Krogan
Resilient
Physically powerful
Slow-moving
Features: Blood Rage(pain reduced), Genophage(Fertility reduced)
Salarians
Physically weak
Short-lived
Fast workers
Good researchers
New weapons (with unique sounds)
Krogan Rifle (Striker - Explosive rounds)
Krogan Shotgun (Claymore)
Krogan Spikethrower (Grall Spikethrower)
Krogan Hammer
Salarian Shotgun (Venom Shotgun - Explosive rounds)
Salarian Heavy Pistol (Scorpion Pistol - Explosive rounds)
New armor/apparel (for their specific races only)
Krogan armors (Light, Medium, Heavy)
Krogan robes
Salarian armor
Salarian apparel (Scientist uniform, undersuit, jacket, suit)
Misc
Ryncol, a strong krogan liquor
New content for ME:Gangs and Mercenaries
Blood Pack krogan warriors and warlords
Eclipse salarian operatives
Thank you:
-Bioware, for creating a universe that I've loved since I was young
-SirMashedPotato, maker of the morrowrim and escp mod series, for help with some of my C# coding
-Mass Effect Xenotypes and the artist for that mod, Soveriegn, for their permission to use their Salarian head texture
-The Rim-Effect mod team, for creating a mod series that I love, and was inspired to expand upon in my own way