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Progression: Robotics [1.5]

Disclaimer

As a fair warning, this moves the mechtech portion of the game later down the line. I personally think this is a good thing and lengthens the intrigue of a colony, but if you disagree maybe don't get this mod.

Other tweaks

  • Made the auto-hauler slightly slower to make it an even worse option
  • Mechanoid components are now "Motorized components" to remove mechanoid ties

Best paired with

- Automation Category, merging all buildings related to automation into a single category replacing "Factories".
- Biotech Category Re-examined, moving things not related to the "Biotech" concept outside of it

FAQ

  • Save game compatible? | Should be basically fine. If you add it post research, then things'll just be a little wonky in terms of progression but you should be fine in terms of like the fabric of the game itself.

Alternative balancing

- Click here for a mod that has alternative balancing.

Compatibility

  • Alpha Mechs
  • Anything in my fernworld modpacks
  • Practically any mods. This is just patches.

Credits

  • Smxrez - Balancing patches, Alpha Mechs patches, Mechanoid Upgrades patches
  • Kimoju - Save the Assembler patches
  • Inglix - Alpha Mechs patches

[www.patreon.com]
[ko-fi.com]


[discord.gg]
tags just in case: vfe mechanoids, vanilla factions expanded mechanoids

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Vanilla Factions Expanded - Mechanoids

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