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[WYD] Thermoregulation

Please note: Not required, but recommended use with my [b]Electricity Patch[/b] for progression. The patch gates [i]Electricty[/i] research behind several other researches, for a zero research start. Consequently, it unlocks these researches on the normal start - but if you do not have the patch, they will still need to be researched! link: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3023693157]https://steamcommunity.com/sharedfiles/filedetails/?id=3023693157[/url] [b]***********************************************************************************************************************[/b] Originally centred around additional climate control options, this mod has expanded into exploring the potential of chemfuel, and adds the following workstations, and furniture: - wood-fueled furnace: Medieval era wood-fired heater. - wood-fueled smelter: Medieval era wood-fired smelter. I found it strange that vanilla did not have a wood-fired version. - wood-fueled - chemfuel heater: Early Industrial, chemfuel heater. - chemfuel stove: Early Industrial, chemfuel stove, similar to other versions. - chemfuel smelter: Early Industrial, chemfuel smelter. - chemfuel smmithy: Early Industrial, chemfuel smithy. - chemfuel lantern: Early Industrial, portable chemfuel lighting. - pedistal fan: Late Industrial, electric powered version of the passive cooler. - hydrocarbon fuel refinery: Late Industrial, allows crafting chemfuel from certain limestone and oil shale by pyrolysis. Consequently, the mod now includes a new base stone type - oil shale. This can be used for crafting like other stone types, but is primarily one of the stone types utilised by the hydrocarbon fuel refinery. - chemfuel heater eco: Late Industrial, chemfuel heater. - chemfuel stove eco: Late Industrial, chemfuel stove. Smaller, and safer than standard stove. - chemfuel lamp eco: Late Industrial, chemfuel lighting. No longer portable, but fitted into walls. Three researches are required to unlock all the mod content, they are (in order) Home and Hearth (Medieval), Biofuel Appliances, and Hydrocarbon fuel Refining (Industrial). [b]Further Information[/b] [i]Chemfuel stove[/i] - now the standard size, and has the same capabilities of the wood-fueled stove. Previously some meal types were locked behind the later version, but this was later removed, as the mod evolved. [i]Chemfuel stove eco[/i] - This is now a compact, eco-friendly version of the chemfuel stove, and is both safer and uses half as much fuel. The two [i]chemfuel heaters[/i] follow suit, the latter being smaller, and more fuel efficient.The [i]wood-fueled smelter[/i] and [i]chemfuel smelter[/i] work much the same as the vanilla electric one, only with alternative fuel supplies - useful for when the power goes out. The [i]chemfuel lantern[/i]s have a glow radius of 8 - starts off 50% (lit) for 5 tiles, then 28% (dark) 1% (dark) and has a healthy chemfuel blue glow. While this is a shorter distance than the vanilla torch* the lantern burns for longer, and is portable. [i]Please note: The old chemfuel twin-lamp has now been removed from the modin 1.5 coz it was kinda janky, and 1.5 has new functionality for wall-anchored items. Consequently, 1.4 no longer has this lantern, but I created a patch that utilises [b]Simple Utilities Wall[/b] for the 1.4 version if needed.[/i] [b]Research Requirements[/b] The wood-fueled furnace and smelter unlock with a new early technology called [i]Home and Hearth[/i] which is fairly cheap to research and branches from [i]Stonecutting[/i]. The chemfuel heater, lantern and stove will unlock with a new tech called [i]Biofuel Appliances[/i] branching from Home and Hearth. The chemfuel smelter will unlock when both this and [i]Smithing[/i] has also been unlocked. The eco versions of the heater and stove unlock much later as they also require the new research [i]Hydrocarbon fuel Refining[/i] The pedestal fan unlocks with [i]Electricity[/i] *For comparison the vanilla torch has a glow radius of 10 - starts off 50% for 5 tiles, then 48% (lit) 32% (lit) 16% (dark) 0% (dark) while the vanilla standing lamp has a glow radius of 12 - starts off at 50% brightness, and lights up 7 tiles (not including the bulb tile) before falling off each tile after at 47% (lit) 31% (lit) 16% (Dark) then 0% (Dark). Now with [i]Now We're Cookin' With Chemfuel, Now We're Really Cookin' With Chemfuel, Hotter Than The Sun...Possibly[/i] and [i]Goin' At It, Hammer and Tongs[/i] achievements! (requires [b]Vanilla Achievements[/b] mod) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2288125657] [img]https://i.imgur.com/kNldlMg.png[/img][/url] [url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fwyr3d] [img]https://i.ibb.co/pyYz3q0/kofii.png[/img][/url][ko-fi.com] ********************************************************************************* Now with support for the ProxyHeat Mod (1.4 only) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2365526329]https://steamcommunity.com/sharedfiles/filedetails/?id=2365526329[/url] Now with support for Simple FX: Smoke Mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2574489704]https://steamcommunity.com/sharedfiles/filedetails/?id=2574489704[/url]