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Medieval Medicines Medieval Overhaul Edition

[url=https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fko-fi.com%2Fjoeownage][img]https://i.imgur.com/QfUPexK.png[/img][/url][ko-fi.com] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FDahJxAhDBF][img]https://i.imgur.com/7ewUN4T.png[/img][/url][discord.gg] BACKGROUND Medieval Medicines - Medieval Overhaul Edition [b]Non-Medieval Overhaul versions can be found [url=https://steamcommunity.com/workshop/filedetails/?id=2112347026]here.[/url][/b] This is a [b]STANDALONE[/b] mod. The only requirement is [b]Medieval Overhaul[/b]. This was created by combining/adding to/rebalancing several other mods: 1) Nuno's "Medieval Replacements" (Medieval Medicines, Medieval Prosthetics, and Entosomnia) mods 2) Awan's "Chirurgie Patch (Discontinued)" for Nuno's mods 3) My own patch "Medieval Medicines Recipes Patch for Medieval Overhaul" from 1.3 All credit for the original mods and art assets goes to Nuno, credit for rebalancing/reworking research projects and work ticks in Chirurgie Patch goes to Awan. Thanks guys. DESCRIPTION [b]MEDIEVAL PROSTHETICS:[/b] This mod adds four levels of prosthetics of increasing complexity and effectiveness - Crude, Artificial, Mechanical, and Paresian. Prosthetics recipes are stuffable where possible so you can choose which materials to use (Metallic, Woody, etc). Prosthetics will satisfy transhumanist/body modder traits. For the first three levels, the highest efficiency possible is 80% for a prosthetic. Noses, eyes and ears are non-functioning cosmetic replacements but the higher tiers add some social impact. CRUDE LIMBS: Basic, uncomfortable, and ineffective, but better than nothing. Can now craft shoddy limb replacements at a Crafting Spot or Workbench. iron arm prosthetic hook wooden foot wooden toe wooden finger wooden nose eye patch ear patch ARTIFICIAL LIMBS: Still quite unrefined, but better than the shoddy limbs that came before. Artificial limbs can now be crafted at a Workbench. artificial hand artificial arm artificial leg artificial foot artificial toe artificial finger artificial nose artificial eye artificial ear MECHANICAL LIMBS: Intricately crafted limbs with many pulleys and gears. While these are a great improvement, the mechanics of the human body are tough to reproduce. Mechanical limbs can be crafted at a Workbench. mechanical hand mechanical arm mechanical leg mechanical foot mechanical toe mechanical finger mechanical nose mechanical eye mechanical ear PARESIAN LIMBS: Incredible engineering and craftmanship utilized in tangent with mystical enchantments have allowed for elegant limbs that are on par with natural limbs. Quite time and resource expensive. Paresian limbs can be crafted at an Alchemy Bench. - Named for Ambroise Paré (born 1510, Bourg-Hersent, France—died Dec. 20, 1590, Paris) French physician, one of the most notable surgeons of the European Renaissance, regarded by some medical historians as the father of modern surgery. - Emerald is an ingredient in Paresian Prosthetic Limbs. These limbs are imbued with magical energy. The magical properties of the emerald are the ingredient that allows a man-made prosthetic to function equivalent to a natural limb. - Sensory Paresian Prosthetics can actually restore sight, hearing and smell, also thanks to the magical properties of the emerald. They may not be on par with a natural eye, ear or nose, but they will allow your pawn to function mostly normally again. Increased recipe costs to balance this. Lore explanation From RimFantasy: _"For the longest time, civilizations dismissed magic as wild fantasies and superstitious tribal beliefs. That is until one day, an incident occurred in a gemstone mine, which led to the discovery that gemstones have a natural affinity with magic, and could be imbued with magical energies to produce spectacular effects."_ paresian hand paresian arm paresian leg paresian foot paresian toe paresian finger paresian nose paresian eye paresian ear MEDIEVAL MEDICINES - Adds three tiers of medicines intended to create tiered alternatives to herbal medicine. Effectiveness ranges from slightly better than herbal medicine to slightly better than industrial medicine. EARLY MEDIEVAL MEDICINE: - Requires Herbal Medicine and Cloth. Also supports Medieval Overhaul's linen and various wild medicinal herbs. Can be crafted at Crafting Spot or Workbench. LATE MEDIEVAL MEDICINE: - Requires some type of Alcohol, Early Medieval Medicine, and Cloth (or linen). Many different alcohols are supported in the recipe in case you have their corresponding mods loaded, including Medieval Overhaul, Mashed's Ashlands, and Stoneborn Delights. Can be crafted at Alchemy Bench. PARESIAN MEDICINE: - Requires Neutroamine, Late Medieval Medicine, Mithril, and Cloth (or linen). I have included Stoneborn Delights Glimmerquartz as an alternative ingredient to Neutroamine. Can be crafted at Alchemy Bench. PLANTS - Adds Aether Bloom, which can be harvested as Raw Aether, and refined into Aether Extract. Used in the production of Mana Potions. Grows wild or can be cultivated. DRUGS [b]HEALING POTIONS[/b] - Adds two tiers of healing potions that can be ingested to speed healing and immunity gain, but they do have some drawbacks. LESSER HEALING POTION: - Requires herbal medicine, raw berries, and raw herbs. Can be crafted at Crafting Spot, Drug Lab, or Alchemy Bench. MINOR HEALING POTION: - Requires lesser healing potion, herbal extract, and amber, which can be found in dark forest biome from felled trees. Can be crafted at Drug Lab or Alchemy Bench. If Botch_Job's "Medieval Fantasy Themed Quest Rewards" is loaded, renames healer mech serum to "Greater Healing Potion" and renames resurrector mech serum to "Supreme Healing Potion". [b]MANA POTIONS[/b] - Adds two tiers of mana potions that can be ingested to instantly regain some Psyfocus (mana) and increase Neural Heat Dissipation rate (Arcane Load Dispersal rate). Slight chance of addiction. If you don't have Rimworld Royalty DLC installed, you shouldn't see mana potions. LESSER MANA POTION: - Requires raw aether, raw berries, raw herbs. Can be crafted at Crafting Spot, Drug Lab, or Alchemy Bench. MINOR MANA POTION: - Requires lesser mana potion, aether extract, and amber. Can be crafted at Drug Lab or Alchemy Bench. ENTOSOMNIA - MEDIEVAL CRYPTOSLEEP Description from Nuno: "A sarcophagus filled with insect jelly and lined with intricate arcane conduits allows for indefinite suspension of living beings. Medieval cryptosleep replacement. Because the vanilla cryptosleep casket requires you to have a hi-tech research bench and a multi-analzyer, both of which you obviously can't get in a medieval playthrough, I opted to make the research cost much higher." Compatibility [b]MOD MEDICINES PATCH[/b] - If you are finding that the pawns are not making use of the medicines, try adding the Mod Medicines Patch by Aeon: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1430084631]https://steamcommunity.com/sharedfiles/filedetails/?id=1430084631[/url] [b]Medieval Overhaul: Patches (by ViralReaction)[/b] - If you can't find the Alchemy Bench, Medieval Overhaul: Patches can hide the Alchemy Bench if one of the drug lab option is selected. The issue is probably that. Recommended Mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3541295970]Van's Retexture: Organ Jars[/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3453224032]Van's Retexture: Hemogen Vials[/url] UPDATES JULY 2025: - updated to 1.6 - fixed surgeries not being available on creepjoiners