CanAm Renegade XMR650 - New Updates -
Please, as a single person making these ATV's- please comment anything I should add, remove, or change.
- Any ACU changes will [b] not [/b] apply to the 2025 models
- 2026+ Models will have the new ACU's (v3+)
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F4nb9B5tf9k]Join my Discord Server for ATV / SXS Updates! [/url][discord.gg]
OR- join by this code!
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F4nb9B5tf9k]https://discord.gg/4nb9B5tf9k[/url]
EQC MODULE COMPATABILITY
What is the [b]EQCModule?[/b] The EQCModule (External-Qualification-Controller-Module) is equipped with (at least) all [b]ATV's[/b] I make. It allows you to spawn in the module, connect it to the rear connector of the ATV, then choose what options you want changed.
Get the EQC Module [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3482706617] here! [/url]
Description
- I proudly announce, to you, the CanAm Renegade XMR650!
- This engine is paired with a Continuously Variable Transmission (CVT), offering standard engine braking and gear positions for Park, Reverse, Neutral, High, and Low (PRNHL).
- Additional features include a 74.3-gallon (281.25L) fuel capacity
- The ATV rides on 28" ITP Mega Mayhem tires, mounted on 12-inch steel wheels, providing durability and traction on various surfaces.
[b] Weight: 526.25Kilograms (rounded)
Cost: $9,796 [/b]
[b]- The XMR650 isn’t just an ATV—it’s a reliable vehicle that won’t complain, no matter how hard you push it (until it runs out of gas).
Speed
[b] **Done in 42.5RPS | Filled up [/b]
Eco: 134MPH+
Sport: 150MPH+
Overdrive & Baja: 167MPH+
Overdrive & Baja & EQC Module Attached: 165MPH+[/b]
WInches
[b] Equipped With a 440-Pound (204-Kilogram) winch on the front, and rear TigerTail winch in the rear [/b]
SnowFox Engine
-V6 Supercharged Engine
- Smart ECU Controller for even the most roughest throttling/braking
- Engine Displacement: 650cc (Not Actual)
- Coolant Type: Liquid
- Transmission Type: CVT (Constant Variable Transmission)
- Balance between fuel efficiency, and torque
[b] What is the "SnowFox Engine Industry? [/b]
If a vehicle, of mine, has a SnowFox Engine displayed in the description, it means that it does not use the actual amount of cylinders that the real vehicle uses. (Ex: this doesn't use a v-twin combustion engine, because engines in this game are extremely weak and inefficient at lower cylinder-count, I decided to use 6 (Supercharged) cylinders since it offered a good balance on economy and torque.
Features:
- 6 cylinders: intense torque; acceleration, and reliability.
- Extremely efficient for those long distances; featuring 'Economy Mode'.
- Features 4 Engine Modes [Ability to lock said mode inside ECU]
Mileage/Tank Capacity
[b] **Done in 42.5RPS [/b]
Eco: 289+ kilometers
Sport: 250+ kilometers
Overdrive & Baja: 160+ kilomters
Spawning Fuel: 134.37L
Maximum Fuel: 281.25L
[b]**Range May Differ Depending On: Terrain, Driving Modes, Driving Style, Modules Attached, ECT** [/b]
ECU/Engine Modes:
When spawned (unless locked) the ATV will automatically spawn in 'Economy Mode' [Yellow]. To change modes, click the "[b] Change Engine Modes [/b]" button, After one click, you should then be at 'Sport Mode' [Bright Orange]. Click again to go into 'Overdrive Mode' [Dark Orange]. Then, again, to go into the last, and final mode: 'Baja Mode' [Red].
[b] Inside ECU [/b]
[b] Eco Mode makes the engine run as efficiently as possible, while keeping its torque.
Sport Mode gives you increased throttling and braking.
Overdrive Mode gives you an idle RPS of 10; maximum RPS of 60.
Baja Mode gives you an idle RPS of 15; Maximum RPS of 60. [/b]
1- Kids Mode [for beginners, chill riders, ect]
2- Standard Mode [Standardized controls]
3- Overpowered Mode [Increased braking power, steering, Quicker response, unlocks 'Baja' and "Overdrive" Mode.]
**These modes cannot be changed unless you spawn the EQC Module in, or take the ATV into the workbench and change the ECU modes there.
- 32.5RPS <-> 42.5RPS modes inside ECU - Changes the ATV's 'Maximum RPS'.
- Ability to lock Low (L) gear - Here for more simplified controls.
DISCLAIMERS; NOTES; AUTHORS' NOTES, ECT
Do Not Mess With:
"P;R;N;H;L" in the ACU- Clutch sensitivity- "Given Speed; Remain Time; Consumption Time; Recalculate Period". Nor mess with "Wheelie Value Neutral". Nor "Speed to Allow Changing Engine Modes".
"RGB Breathing Speed" changes how fast the rocklights "breathe" when toggled on.
The Unlocked/Locked modes make it so you cannot enter that mode/gear.
<Notice>
[b] This is quad is NOT meant to showcase how the REAL Can-Am would perform. Meaning if something is wrong with this one- it does NOT mean you can write a review for Can-Am's site/page and write bad reviews from this.
I am NOT affiliated with BRP what-so-ever.
This is made to increase the amount of Can-Am's in Storm-Works in general! [/b]
Links
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2973981226&searchtext=clutch] ZE Modular Clutch [/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2758816083&searchtext=speys+digital+speedometer] Spey's Digital Speedometer [/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=1965393564&searchtext=consumption+] Fuel Consumption Calculator/Controller [/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2416132817&searchtext=ZE+modular+engine] ZE's Modular Engine Controller (ZEMEC) [/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2889021844&searchtext=ZE+steer] Uran Wind's Steering Controller [/url]
Each ATV I make is gone through a lot of testing, however, that does not mean [b] you [/b] will not find issues.
Each ATV I make has [b] hours, and hours [/b] of logic and effort put behind every individual quad.
The upcoming ATV's I post will all look similar due to StormWork's limitations. If we can get this quad, not only to front page, but make big modders of the game realize we need more quad parts- that would be amazing. I hate how all of the sound mods are just for cars / older cars.
i ride around the Industrial island after I assume that a quad is finished so I can ensure there are no issues along the way. Even though some quads have weird limitations: 500 having around the same, if not more, fuel capacity than the XMR1000R. That is just an impracticality. I cannot fix that as engines in StormWorks burn a lot of fuel.