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[Bendan]RatkinPsycast

Ratkin's Psychic Expansion, adding various psychic abilities for the Ratkin. Because I love ratrats so much, I made this mod. This mod currently adds the following psychic professions for the Ratkin, along with a general introduction: (Obtain corresponding psychic abilities by installing the bionic tail after crafting it) 1. Treasure Hunter Rat: A prospecting profession that can provide mineral resources. 2. Ratkin Assassin: An assassin-type profession skilled in stealth and invisibility, with the capability to go on a rampage when necessary. 3. Forbidden Mage: Specializes in using forbidden types of psychic abilities. 4. Ratkin Nun: An auxiliary profession skilled in healing, enlightenment, recruitment, etc. 5. Ratkin Mage: A profession possessing large-scale psychic abilities. 6. Ratkin Warrior: A melee profession that enhances itself. 7. Ratkin Shaman: Provides area-of-effect auras and strengthens teammates. 8. Battle Shaman: Provides area-of-effect auras and debuffs enemies. 9. Entropy Mage: Consumes psychic entropy to cast abilities and can help teammates remove psychic entropy. 10. Ratkin Logistics: A logistics support profession that also provides assistance in combat. 11. War Fortress: A profession with large-scale destructive psychic abilities, capable of launching various types of shells. 12. Weathermaster: Alters the current weather, gaining corresponding buffs based on the weather and striking enemies. 13. Medium: Randomly acquires skills from other psychic professions (up to two). 14. Spatial Mage: Proficient in using warp psychic abilities. 15. Beastmaster: Applies special buffs to animals. 16. Mechanic: A psychic specialization for mechanics. 17. Gene Warrior: Can switch genes according to their own needs. 18. Psychic Ghoul: Not a true ghoul; disables work and rest, and mood. Killing enemies refreshes skill cooldowns. 19. Ratkin Sword Immortal: Can switch between Immortal Sword and Demon Sword, releasing different skills based on the sword. Crafting method for Psychic Bionic Tail: Plant and harvest Yucca flowers, refine the Yucca flowers into Psychic Stones in the Psychic Refiner, craft the Psychic Stones into four different materials and psychic components, synthesize Spirit Jade, and then craft the Psychic Bionic Tail. 2024.11.9 Update: Added the Talisman Master profession and corresponding talisman equipment, significantly reduced the crafting cost of bionics, reduced the psychic focus cost of all skills, and adjusted some skill values. 2024.12.13 Update: Significantly adjusted skill mechanics and values, modified item stats; added two new psychic professions, "Spatial Mage" and "Apothecary"; wrote background stories in the research interface; added various drugs. 2024.12.17 Update: Added some profession skills, adjusted warrior skill level limits, added faction goodwill effects for some skills, and added corresponding skills and interests to profession traits. 2025.1.1 Update: Added two new professions: Beastmaster and Mechanic; significantly reduced mod stats; added limiting mechanics (to control power) to multiple professions; added skills to some professions; adjusted effects of some skills; adjusted mod tech count, tech levels, and some prerequisite requirements; removed advanced talisman recipes (Talisman Masters can randomly generate them with skills). 2025.1.3 Update: Added event "Gift of the Transcendent Sage Ratkin," which spawns 10 days after game start and can randomly award one Psychic Bionic Tail. 2025.1.28 Update: Added new professions "Gene Warrior" and "Psychic Ghoul"; added early-game tech content; reworked "Weathermaster" and "War Fortress" professions; added new skill/status effect VFX; added event for early-game Psychic Bionic Tail acquisition; adjusted skill values/effects, reduced psychic focus cost for sustained skills; fixed bug with basic talisman crafting. 2025.1.29 Update: Added a new function to forcibly implant a bionic tail via right-click, at the cost of entering a 5-day physical disorder state, to address the issue of being unable to implant tails in solo early-game starts; added effect where implanting a bionic tail without a Psylink neuroformer grants one Psylink level; using the Phoenix Tree Spirit Resonance skill from the Wutong Spirit Tree skill tree will generate a Spirit Jade (alleviates early-game situation of having a tail but no Psylink). 2025.2.19 Update: Added various small items, new buildings, new food technology and bionic technology; bionic implant surgery restricted to Ratkin; added separate architecture tab; compatible with old saves. 2025.2.28 Update: Corrected some erroneous settings, added skills to some professions, added new profession "Ratkin Sword Immortal." 2025.3.11 Update: Redrew the texture for the Medium Robe, adjusted crafting work and materials, enhanced clothing stats and mechanics; the Medium Robe now only occupies the skin layer, allowing other clothing/accessories to be worn. 2025.6.12 Update: Updated to version 1.6! Thanks to Villager for the speedy updated temporary ratrat version. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3497673755]https://steamcommunity.com/sharedfiles/filedetails/?id=3497673755[/url] 2025.7.10 Update: Added melee animation patches for some weapons. 2026.1.8 Update: Removed DLC requirements except for Royalty, updated English machine translation, and some modifications from months ago that I myself can't remember clearly. —————————————————————————————————————————————————————————— 2026.1.8 Update: Removed DLC requirements except for Royalty, updated English machine translation, and some modifications from months ago that I myself can't remember clearly. The English translation is machine-translated (including the description above). Please forgive any inconsistencies or unreadable parts.