
I made this to ease my testing of mods before publishing. A few people asked about it so I decided to publish it.
If you are not a modder this is probably not of any use to you and for most modders the Spawn Mod Content-mod should be enough for testing.
However if you have a lot of mods, it might help with automatic testing of these mods.
How to use
- Populate the mod-list outside of the game, with the mod you want to test at the last place in the mod-list
- Start RimWorld with the -quicktest parameter causing it to go directly to a default test map
- With this mod loaded the test-map will be smaller (100x100) to increase map-load speed
- The mod will open and close any mod-config of the test-mod
- It will will use the Spawn Mod Content-mod to spawn everything
- It will then in turn select each item spawned
- When there are no more items it will close the game
If there are any warnings or errors it will close the game instantly.
All warnings and errors will have a [Warning] or [Error] prefix in the log to find them easy.
It will also create a TranslationTemplate folder in the Source-folder of the mod.
This will contain English translation-data for all Defs as a template for other languages.
Some errors and warnings are ignored and you can add more by modifying the mod-config file.
The file contains the builtin exclusions and can be found in the mod config-folder, filename ending with "Autotester.xml".
https://ludeon.com/forums/index.php?topic=50995.0



- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods

